Technologies and Applications of Artificial Intelligence : 29th International Conference, TAAI 2024, Hsinchu, Taiwan, December 6-7, 2024, Proceedings, Part-II (Communications in Computer and Information Science)

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Technologies and Applications of Artificial Intelligence : 29th International Conference, TAAI 2024, Hsinchu, Taiwan, December 6-7, 2024, Proceedings, Part-II (Communications in Computer and Information Science)

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 326 p.
  • 言語 ENG
  • 商品コード 9789819645954

Full Description

This two-volume set CCIS 2414 and CCIS 2415 constitutes the refereed proceedings of the 29th International Conference on Technologies and Applications of Artificial Intelligence, TAAI 2024 held in Hsinchu, Taiwan, during December 6-7, 2024.

The 49 full papers presented in these two volumes were carefully reviewed and selected from 147 submissions.

The papers are organized in the following topical sections:

Part I: Data Robustness; Image Analysis; Knowledge Representation and Management; Games; Machine Learning and Applications; AI Studies; JSAI Special Session 1.

Part II: JSAI Special Session 2; Japan Special Session 3; International Track Special Session.

Contents

.- JSAI Special Session 2.
.- A Study on the Application of Speech Processing for Evaluating Engagement in Game Streaming.
.- High-context intention within one-word speech: an extreme challenge for paralanguage recognition.
.- Spectator Support Systems for Mahjong Novices by Displaying Candidate Tiles for Winning.
.- Effects of online news comments on Attitude Formation of Readers.
.- Japan Special Session 3.
.- QCI Robot with Generative AI Knowledge Graph for Taiwanese/Japanese Co-Learning Model Application.
.- Optimal Assignment of Immediate Tasks in Multi-Agent Pickup and Delivery.
.- Enhancement of the Speech Ability of an Intelligent Dialogue Agent by Distributed Text Representation and Sentiment Analysis.
.- ComicFaves: organizing shelves for favorite comics based on user's affection.
.- Procedurally Generating Natural-Looking Villages in Minecraft with Ant Colony Optimization Algorithms.
.- Proposal of Modeling Personal Values Using Large Language Models for Extracting Mentions of Item Attributes and Evaluation Polarity from Review Texts.
.- An Eye Pupil Detection-Based Review Support System for Online Video-based Learning.
.- A Study of LLM Generated Pseudo-Data for Improving Small-Scale Models in Human Values Estimation.
.- Exploring Optimal Color Filter Array Patterns for Demosaicing with SwinIR.
.- Proposal for a New Evaluation Index for Human Fallibility in Shogi.
.- Systematic Selection of N-Tuples for Game 2048 using Neural-Network Function Approximator.
.- A User Interactive Shift Scheduling and Timetabling System Based on Evolutionary Computation for Private Tutoring Schools.
.- International Track Special Session.
.- Fish robot locomotion control using central pattern generator based on Kuramoto oscillator model.
.- A Crow Search Algorithm for Solving Virus Disease Transmission.
.- Physics-Informed Neural Network for Shock Absorber Design.
.- Exploring Compromised Accounts in Social Media by Change Point Detection.
.- A comparison of deep learning methods for multi-class classification of bloodstain patterns.
.- Genetic Algorithms for Variational Quantum Eigensolvers with Non-Orthogonal Quantum State Encoding.
.- AI-based Microsection Measurement Framework Using ComfyUI Workflow for Flexible Printed Circuit Board.
.- Detecting Unknown Attacks: Transformer-based Image Classifiers with an Out-of-Distribution Detector.

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