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Full Description
The 3-volume set LNAI 16131 -16133 constitutes the refereed proceedings of the 17th International Conference, ICSR+AI 2025, held in Naples, Italy, during September 10-12, 2025.
The 117 full papers and 57 short papers included in the proceedings were carefully reviewed and selected from 276 submissions. They focus on the topical sections:
Part 1 Emotion & Affective Interaction; Applications in Real-World Case Studies; LLMs & Conversational / Verbal Interaction; Motion Control, Prosthetics & Functional Robotics; Context Awareness & Explainability; Ethics, Trust & Social Acceptability.
Part 2 Emotion & Affective Interaction; Applications in Real-World Case Studies; LLMs & Conversational / Verbal Interaction; Motion Control, Prosthetics & Functional Robotics; - Context Awareness & Explainability; Ethics, Trust & Social Acceptability; Decision-Making / Behavior Modeling.
Part 3 Emotion & Social Interaction in HRI; Trust, Autonomy, and Cognitive Models ; Assistive & Educational Applications in HRI.
Contents
.- Regular Session 3.1: Emotion & Social Interaction in HRI.
.- Small Talk with a Robot Reduces Stress and Improves Mood.
.- Multimodal Dialogue for Empathetic Human-Robot Interaction.
.- Emotivation in Human-Robot Interaction for Affective Behavioral Adaptation.
.- Robotic Ears as Social Cues: A First Analysis on Emotional Expressivity.
.- Simulating Feelings: LLM vs. Psychology-Based Models in Human-Robot Interaction.
.- Regular Session 3.2: Trust, Autonomy, and Cognitive Models.
.- Dynamic Trust Modeling in Robot Teleoperation Using a Bayesian Approach.
.- Effects of Perceived Robot Autonomy and Personal Differences on Trust in Human-Robot Interactions.
.- Multimodal Assessment of Human Trust and Cognitive Load in Legged Robot Interaction.
.- Interactive Robotic-Assisted Cognitive Training for Run-Time Personalization: A Preliminary Study.
.- Playing Smart: The Role of Embodiment and Strategy in Multi-Agent Competitive Card Game.
.- Regular Session 3.3: Assistive & Educational Applications in HRI.
.- Human Hand Shape and Grasping Behavior Estimation Using a Humanoid Hand with a Tactile Interface.
.- Evaluating Children Engagement and Robot Perception Interacting with NAO Robot in Educational Context: A Feasibility Study.
.- Wearable Social Robots for the Disabled and Impaired.
.- Nova: A Novel Approach for Game Narration.
.- Culturally Sensitive Stand-Up Comedian Robot.



