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Full Description
This book gathers the recent advances in Augmented Reality (AR) and Virtual Reality (VR). It includes topics on classification of computer assisted environments, field-of-views on visuospatial memory in complex virtual environment, free-roam VR for gaming, simulation of physical processes in an electric circuit, motion study of mated gears, ternary reversible gates with virtual reality, inclusiveness of AR and VR for agricultural disease detection, application of AR and VR in medical and pharmaceuticals, drones for medical assistance, machine learning based AR technologies for human face detection, recognition, and automated vehicles for medical assistance. The book is targeted towards advancing undergraduate, graduate, and post graduate students, researchers, academicians, policymakers, various government officials, NGOs, and industry research professionals who are currently working in the field of science and technology either directly or indirectly to benefit the common masses.
Contents
Recreating Reality: Classification of Computer-Assisted Environments.- Impact of different field-of-views on visuospatial memory and cognitive workload in a complex virtual environment.- Free-roam virtual reality: A new avenue for gaming.- Computer simulation of physical processes in an electric circuit with nonlinear inductance.- A comparative motion study of mated gears on AutoCAD and SOLIDWORKS.- An Overview of Different Approaches for Ternary Reversible Logic Circuits Synthesis Using Ternary Reversible Gates with Special Reference to Virtual Reality.