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Full Description
This book outlines the design process for freshmore engineering and architecture undergraduates, combining studio learning with a project-based learning environment and highlighting the best of each. It is intended to accompany students in their first full design project—from idea to product—throughout one twelve-week term. The pace, depth and breadth are ideal for novice design students, combining individual and team assignments and going through the four phases, or 4Ds of design: discover, define, develop and deliver. Examples of successful product designs are given throughout the book, as a motivation for the novice designer, along with up-to-date references.
Contents
When do you stop designing a product?- Systems thinking, What is design?.- Stirring up a storm!- Project scoping.- The calming of reality...- Understanding your customer/user/client.- Why, who, when and how?- Understanding function.- Preserving sanity, boundaries can be good...- Establishing product specifications.- Show me the money!- Product architecture.- The harsh truth of tests...- Generating, selecting and testing concepts.- Who makes it?- Design for manufacturing and assembly.- Final proof- Prototyping.