Full Description
In this edited volume, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital cartographies, the combined essays form a groundbreaking volume that features the most recent insights in play and game studies, media research, and identity studies.
Contents
1. Valerie Frissen, Sybille Lammes. Michiel de Lange, Jos de Mul & Joost Raessens - Homo Ludens 2.0: Play, media, and identity Part I. Play 2. Introduction to Part I - Play 3. Kenneth J. Gergen - Playland: Technology, self, and cultural transformation 4. Stef Aupers - Spiritual play: Encountering the sacred in World of Warcraft 5. Daniel Cermak-Sassenrath - Playful computer interaction 6. Menno Deen, Ben Schouten, Tilde Bekker - Playful identity in game design and open ended play 7. René Glas - Breaking reality: Exploring pervasive cheating in Foursquare 8. Valerie Frissen - Playing with bits and bytes. The savage mind in the digital age Part II. Media 9. Introduction to Part II - Media 10. Gordon Calleja - Ludic identities and the magic circle 11. Adriana Souza e Silva & Jordan Frith - Location-based mobile games: Interfaces to urban spaces 12. Richard Ling - The playful use of mobile phones and its link to social cohesion 13. Sybille Lammes - Digital cartographies as playful practices 14. Patrick Crogan - Play (for) time 15. Joost Raessens - Playful identity politics: How refugee games affect the player's identity Part III. Identity 16. Introduction to Part III - Identity 17. Jeroen Jansz - Playing out identities and emotions 18. Jeroen Timmermans - Playing with others: the identity paradoxes of the web as social network 19. Leopoldina Fortunati - New media, play and social identities 20. Michiel de Lange - Playing life in the metropolis: Mobile media and identity in Jakarta 21. Frans Mäyrä - The conflicts within the casual: The culture and identity of casual online play 22. Jos de Mul - Afterplay