STEAM教育、21世紀の展望<br>STEAM Education : Intersections and Thresholds

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STEAM教育、21世紀の展望
STEAM Education : Intersections and Thresholds

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  • 製本 Hardcover:ハードカバー版/ページ数 304 p.
  • 言語 ENG
  • 商品コード 9789004714731

Full Description

Integrating science, technology, engineering, arts, and mathematics into a holistic and robust STEAM education is a promising educational movement worldwide. STEAM Education: Intersections and Thresholds features four themes—pedagogical frameworks, community-based learning, STEM‒STEAM transformation, and teacher education practices—examined by researchers, educators, policymakers, and community organizers from around the world. Readers will find unique and innovative curricular ideas, instructional strategies, STEAM gadgets, examples of real classroom activities, and projects for students from elementary to graduate school to enrich STEAM education. This collection of best practices is a must-have to build diverse, integrative, and engaging STEAM experiences in the 21st century.

Contributors are: Lori Czop Assaf, Paul Boey, Hsin-Yi Chao, Yichien Cooper, Yeliz Erdoğan, Suzan Duygu Bedir Erişti, Maria Evagorou, Jonah B. Firestone, Snow Yunxue Fu, David Glassmeyer, Luke Hampton, Kevin Hsieh, Sean Justice, Chia-Hung Kao, Alice Lai, Christine Liao, Don McMahon, Isao Ohashi, Vedat Özsoy, Eliza Pitri, Shyh-Shiun Shyu, Debrah C. Sickler-Voigt, Agni Stylianou-Georgiou, Michael White, So Lan Wong, and Yui-Chih Wu.

Contents

Acknowledgments

List of Figures and Tables

Notes on Contributors

Introduction: Celebrating Diverse Perspectives on STEAM Education

 Yichien Cooper and Alice Lai

Part 1: Rethinking STEAM Frameworks

1 You Don't Need a List of the Best STEAM Lesson Ideas: Focusing on the Transdisciplinary Competencies

 Christine Liao

2 Cultivating Authentic Approaches to STEAM Teaching and Learning through the Arts and Design

 Debrah C. Sickler-Voigt

3 Challenges and Prospects for STEAM Education in Japan: Considerations from the Perspective of Art Education

 Isao Ohashi

4 Effect of STEAM Education on Schools and Universities in Türkiye

 Vedat Özsoy

Part 2: Redirecting STEAM Foci in the Communities

5 Reflections on the Practice of STEAM Education in Penang, Malaysia

 Paul Boey

6 Natural Aesthetics : Interdisciplinary Learning of the Arts and Natural Science

 Chia-Hung Kao

7 Reflections on the Design of a STEAM Curriculum for 12- to 14-Year-Old Girls

 Eliza Pitri, Maria Evagorou and Agni Stylianou-Georgiou

8 Application of Data Visualization in Hakka Cultural Education in Taiwan

 Shyh-Shiun Shyu and Yui-Chih Wu

9 Promoting DEI with STEAM Technology for People with Visual Impairment and Blindness in Taiwan

 Hsin-Yi Chao

Part 3: Reimagining STEM as STEAM

10 "Uncharted Territory": Interactive Augmented Reality for Exploring Concepts in Chemistry with Science-Averse College Students

 Jonah B. Firestone and Don McMahon

11 Incorporating Art in Mathematics Teacher Education: Examples with Primes and Pendulums

 David Glassmeyer and Kevin Hsieh

12 STEAM in Higher Education Art Programs

 Snow Yunxue Fu and Luke Hampton

13 Expressive STEM Storymaking: Art, Literacy, and Creative Computing

 Sean Justice and Lori Czop Assaf

14 Considering STEAM Aesthetics through an Arts-Driven STEAM Pedagogy

 Alice Lai

Part 4: Remapping Teacher Education through STEAM Practices

15 STEAM-Oriented Instructional Design in Visual Arts Teacher Education in Türkiye

 Suzan Duygu Bedir Erişti and Yeliz Erdoğan

16 Teaching STEAM Education in Hong Kong

 So Lan Wong

17 Developing Visual Art Workshops for STEM Teachers

 Kevin Hsieh and Michael White

Index

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