Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All, Germany, 2006, Revised Papers (Lecture Notes in Computer Science) 〈Vol. 4397〉

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Universal Access in Ambient Intelligence Environments : 9th ERCIM Workshop on User Interfaces for All, Germany, 2006, Revised Papers (Lecture Notes in Computer Science) 〈Vol. 4397〉

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 467 p.
  • 言語 ENG
  • 商品コード 9783540710240
  • DDC分類 005

Full Description

Since its establishment in 1995, the ERCIM Working Group "User Interfaces for 1 All" (WG UI4ALL) has systematically promoted the proactive realization of the design for all principles in HCI. Its activities have included the organization of a se- 2 ries of very successful workshops that have contributed to consolidate recent work and stimulate further discussion on the state of the art in user interfaces for all and its increasing range of applications in the upcoming Information Society. Such wo- shops have brought together, in a new scientific community, researchers and teams working not only in the different ERCIM organizations, but also in organizations beyond ERCIM and the European boundaries, who share common interests and as- rations and contribute to the endeavors towards making the Information Society equally accessible to all citizens. This volume contains the proceedings of the last ERCIM "User Interfaces for All" Workshop. The work of the ERCIM WG UI4ALL led in 2001 to the establishment of the - ternational Conference on Universal Access in Human-Computer Interaction 3 (UAHCI) , which takes place in the context of the HCI International Conference se- 4 ries . UAHCI has established an international forum for the dissemination and - change of scientific information on theoretical, methodological and empirical research that addresses all issues related to the attainment of universal access in the devel- ment of interactive software, attracting participants from a broad range of disciplines and fields of expertise.

Contents

Interaction Platforms and Techniques for Ambient Intelligence.- From Human-Computer Interaction to Human-Environment Interaction: Ambient Intelligence and the Disappearing Computer.- Human Computer Confluence.- A Customizable Camera-Based Human Computer Interaction System Allowing People with Disabilities Autonomous Hands-Free Navigation of Multiple Computing Tasks.- Interactive TV Design That Blends Seamlessly with Everyday Life.- Hybrid Knowledge Modeling for Ambient Intelligence.- Setup Consistent Visual Textures for Haptic Surfaces in a Virtual Reality World.- Alice Through the Inter-face Electronic Mirrors as Human-Computer-Interface.- Elderly Users in Ambient Intelligence: Does an Avatar Improve the Interaction?.- User and Context Awareness.- Barriers of Information Access in Small Screen Device Applications: The Relevance of User Characteristics for a Transgenerational Design.- Designing Intelligent Tutors to Adapt Individual Interaction.- User Profiles for Adapting Speech Support in the Opera Web Browser to Disabled Users.- A Context Model for Context-Aware System Design Towards the Ambient Intelligence Vision: Experiences in the eTourism Domain.- Applying the MVC Pattern to Generated User Interfaces with a Focus on Audio.- Scenarios for Personalized Accessible Multimedia Messaging Services.- Inclusive Design and Evaluation.- Lessons from Ambient Intelligence Prototypes for Universal Access and the User Experience.- Automatic Evaluation of Mobile Web Accessibility.- A Participatory Evaluation Method of Graphic User Interface Storyboards: FAST AIDE (Function Annotated Storyboards Targeting Applicability, Importance, Design, Elaborations).- Addressing the Challenges of Inclusive Design: A Case Study Approach.- Defining Acceptable Levels of Accessibility.-Combined User Physical, Physiological and Subjective Measures for Assessing User Cost.- User Interfaces for Persons with Deafblindness.- Access to Information, Education and Entertainment.- Display Characteristics Affect Users' Emotional Arousal in 3D Games.- User Interfaces for Pervasive Games: Experiences of a Formative Multi-method Evaluation and Its Implications for System Development.- Mobile Messenger for the Blind.- Subway Mobility Assistance Tools for Blind Users.- An Accessible Multimodal Pong Game Space.- Web Compliance Management: Barrier-Free Websites Just by Simply Pressing the Button? Accessibility and the Use of Content-Management-Systems.- Inclusive Design of Ambient Knowledge Transfer.- Web Mediators for Accessible Browsing.

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