Full Description
This two-volume set LNICST 693-694 constitutes the refereed proceedings of the19th EAI International Conference on Pervasive Computing Technologies for Healthcare, Pervasive Health 2025, held in Eindhoven, The Netherlands during October 15-17, 2025.
The 43 full papers, 10 posters, 6 position papers, and 3 workshop proposals included in these volumes were carefully reviewed and selected from 140 submissions. They are organized into topical sections as follows:
Part I: AI Companions & LLM Driven Behavior Change; Sleep & Physiological Monitoring: IoT, Signals & ML; Mental Health Sensing & Just in Time Support; Aging, Community Care & Assistive Technologies; Physical Activity: Analytics, Decision Support & Engagement; and Designing & Evaluating Digital Health Interventions.
Part II: Designing & Evaluating Digital Health Interventions; Design, Requirements & Health Data Representation; Bio-inspired Information and Communications Technologies; Position Papers; Posters & Demos; and Workshop Proposals.
Contents
.- Designing & Evaluating Digital Health Interventions.
.- TacoTask - A Homework Task Management Tool for Children and their Parents.
.- Designing VR for Chronic Pain: Transforming AI-Powered Biofeedback to Interoceptive Awareness and Neuromodulation.
.- Design, Requirements & Health Data Representation.
.- A User-Centred Design Process Framework for Wearable Air Pollution Monitoring Devices.
.- Eliciting Design Requirements for Emerging Microscopy Technologies.
.- Exploring Data Physicalization and Hydration for Office Well-being.
.- Clarity or Abstraction? Semantic Preferences for Health Data Representations among Older Adults and Experts.
.- Exploring Stakeholder Perspectives on Sharing Context-Sensitive Data with an mHealth App for LLM-Generated Personalized Content.
.- Bio-inspired Information and Communications Technologies.
.- An Intelligent Multi-Agent Health System to Enhance Elderly Care.
.- Continual Learning of Feedback-based Molecular Communication.
.- Investigations of Relay Placements to Enhance Communication in Biofilm.
.- Evolutionary Multi-objective 3D Topology Optimization Using SIMP-Based Density Interpolation.
.- Memory Usage Attack Mitigation Strategies in Modern Healthcare Environments.
.- Position Papers.
.- Constitutional AI and Behavior Change: Ethical Frameworks for Trust and Adoption in Clinical LLM Deployment.
.- Re-examining the Role of Co-design in Digital Health Interventions: The SO-NUTS Case.
.- Designing for Behavioural Compliance in Post-Stroke Rehabilitation: Insights from the NeuHand Digital Therapy System.
.- Inclusive Design, Co-creation and Evaluation of Digital Health for Individuals with a Mild Intellectual Disability.
.- MR-based Walking Companions for Socially-Motivated Physical Activity: Elemental Allies Beside You.
,.- From Negative Moods to Collective Energy: Physical Interfaces for Mood-Aware Workspaces.
.- Posters & Demos.
.- CentraMate: A Wearable Multimodal Assistive Technology for Monitoring and Intervention to Support ADHD within Daily Life Context.
.- Evaluating OpenDBM for Emotion Intensity Prediction: A Comparative Study Using Facial and Physiological Data.
.- Empowering Patient-Centered Care: AI-Driven Pre-Visit Tool to Enhance Patient Engagement and Diagnostic Accuracy.
.- Leveraging AI for Low Literacy: Rethinking Interaction Accessibility Through Document Simplification.
.- Multi-center Machine Learning Challenges and Evaluation: A Clinical Use Case.
.- StressIT: An ECG Dataset for Stress Detection Using a Polar H10 Sensor.
.- Predicting Numeric Hemoglobin A1c for Individualized Type 2 Diabetes Care Using Machine Learning: A MIMIC-IV Study.
.- Virtual Agents for Post-COVID Syndrome Patients.
.- Design of Wearable-Based Real-Time Stress Detection and Breathing Intervention.
.- Nova: A Tangible Conversational Support System for Family-Centric Cardiac Rehab.
.- Workshop Proposals.
.- Walking Together for Motivating Environment.Rethinking Healthcare Technology Innovation: Design for Behavior Change
.- Rethinking Healthcare Technology Innovation: Design for Behavior Change.



