Full Description
This book presents a curated collection of pictorials from various academic venues, accompanied by new commentary. Pictorials are a new, rigorously peer-reviewed academic format that has gained traction within the fields of interaction design and human-computer interaction (HCI). This format has become popular for communicating artistic processes, design practices, and experiential content—topics that are often difficult to convey through text alone. This volume showcases the pictorial format with examples from applied topical areas. It shows how pictorials have proven their value in several contexts, introduced novel ways of connecting visual and textual content, and expanded the scope of academic literature to many previously hard-to-communicate areas of design and HCI. This volume is of interest to students and researchers working in HCI and especially within the fields of Art and Design. It proves the potentials of the format, classifies forms of production, inspires novel uses, and opens up the thinking behind it.
Contents
Introduction.- Part 1 - Sustainability.- Chapter 1. Selfie Time, Wisdom of Years, Dark Hair, and Visible Mending.- Chapter 2. Seeing Robots Wearing Clothes.- Chapter 3. Conversational Composites: Unexpected Layers.- Part 2 - Seeing and Noticing.- Chapter 4. All the Tea in China, Seeing What is and What Can be, Visual Thinking Gallery, Being Photo Visual.- Chapter 5. Noticing the Rhythms: Women Street Vendor Regulation and Resistance in the Historical Center of Guatemala City.- Chapter 6. Film in More-Than-Human Design: Using Film to Envision Beyond the Human.- Part 3 - Pushing Boundaries.- Chapter 7. Design for Respect, Qualities of Focus, Stillness and Motion.- Chapter 8. Fabric, Beads, and Yarn: Crafting (for) Women.- Chapter 9. Fluid Speculations.- Chapter 10. You should get to know each other: 10 Years of Sketching in HCI.- Part 4. Inspirations.- Chapter 11. Meaning and Form, Visual Thinking Gallery.- Chapter 12. Plurality, Revisited.- Chapter 13. Looking Over the Details.- Part 5. For Educators.- Chapter 14. Design Challenge Based Learning, Quilts, Promptosketches and Promptotypes.- Chapter 15. Examining AI-Generated Art in the Educational Context.- Chapter 16. Wacky Encodings for Humanities Visualization.



