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Full Description
This book constitutes the refereed proceedings of the 2nd International Conference on Emerging Technologies and Educational Innovation (ICETEI 2025), organized by the Red de Educación con Tecnologías Emergentes (EDUTEM) and held virtually on November 13-14, 2025.
The selected papers reflect both theoretical advances and applied research across four main thematic areas: digital technologies and smart systems; applied computing and intelligent solutions; digital education and learning analytics and innovative technologies for teaching. The conference attracted submissions from Latin America, Europe, and other regions, highlighting its growing international scope. Out of 50 contributions received, 24 papers were accepted for publication after a rigorous double-blind review process.
This second edition of ICETEI reinforces the importance of fostering collaboration between educators, computer scientists, engineers, and policy-makers. The proceedings provide valuable insights into how emerging technologies and innovative pedagogical approaches can advance equity, engagement, and sustainability in the digital age.
Contents
Introduction.- Track 1: Pedagogical Innovation and Active Learning.- Project-based and problem-based learning.- Gamification and formative assessment.- Computational thinking and student engagement.- Peer feedback and reflective learning practices.- Track 2: Digital Learning Environments.- Hybrid, mobile, and online education.- Learning analytics and data-informed teaching.- Digital identity and personal learning environments.- Instructional design supported by educational technologies.- Track 3: Artificial Intelligence in Education.- AI applications and predictive modeling.- Machine learning for academic performance analysis.- Intelligent tutoring and adaptive learning systems.- Ethical challenges of AI and big data in education.- Track 4: Immersive Technologies and Interaction.- Virtual, augmented, and mixed reality (XR) in education.- Educational simulations and interactive experiences.- UX design for immersive learning tools.- Interfaces for skill and cognitive development.- Conclusion.