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Full Description
This book constitutes the refereed proceedings of the 5th EAI International Conference on Technology, Innovation, Entrepreneurship and Education, TIE 2025, held in Cambridge, UK, during March 17-18, 2025.
The 8 full papers included in this book were carefully reviewed and selected from 29 submissions. These papers provide a vision of technologies applied to enterprise, education, medicine and cultural heritage, reflecting our collective ambition to explore pioneering ideas and redefine the future of learning, innovation, and societal progress.
Contents
.- Research and tools specifically applied to the fields of medicine, gaming and movies.
.- Research Trends of Extended Reality (XR) in the Medical Field: A Systematic Literature Review.
.- An Exploratory Case Study on the Metrics and Performance of IIoT Investment.
.- Cultural Heritage with applications for museums and tourism.
.- Playfully Preserving The Past: A Systematic Literature Review On Using Gamified Extended Reality To Preserve Cultural Heritage.
.- Enhancing Tourism Accessibility for the Deaf and Hardof-Hearing with XR Technology: A Systematic Literature Review.
.- Enterprise and educational infrastructure and its practitioners.
.- LLM integration in Game Writing: An investigation of visions and tools.
.- The Power of Collaboration: Vision Meets Expertise The Making of AI Multimodal Movie Analysis Toolkit The Möbius Trip Replay.
.- A museum-gamified mobile application oriented towards cultural heritage preservation: assessing user experience.
.- The Role of AI Platforms in Enhancing Entrepreneurship Education: A Theoretical Analysis.