Innovative Technologies and Learning : 8th International Conference, ICITL 2025, Oslo, Norway, August 5-7, 2025, Proceedings, Part I (Lecture Notes in Computer Science)

個数:
  • 予約

Innovative Technologies and Learning : 8th International Conference, ICITL 2025, Oslo, Norway, August 5-7, 2025, Proceedings, Part I (Lecture Notes in Computer Science)

  • 現在予約受付中です。出版後の入荷・発送となります。
    重要:表示されている発売日は予定となり、発売が延期、中止、生産限定品で商品確保ができないなどの理由により、ご注文をお取消しさせていただく場合がございます。予めご了承ください。

    ●3Dセキュア導入とクレジットカードによるお支払いについて
  • 【入荷遅延について】
    世界情勢の影響により、海外からお取り寄せとなる洋書・洋古書の入荷が、表示している標準的な納期よりも遅延する場合がございます。
    おそれいりますが、あらかじめご了承くださいますようお願い申し上げます。
  • ◆画像の表紙や帯等は実物とは異なる場合があります。
  • ◆ウェブストアでの洋書販売価格は、弊社店舗等での販売価格とは異なります。
    また、洋書販売価格は、ご注文確定時点での日本円価格となります。
    ご注文確定後に、同じ洋書の販売価格が変動しても、それは反映されません。
  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 396 p.
  • 言語 ENG
  • 商品コード 9783031981845

Full Description

The two-volume set, LNCS 15913 and 15914, constitutes the refereed conference proceedings of the 8th International Conference on Innovative Technologies and Learning, ICITL 2025, held in Oslo, Norway, during August 5-7, 2025.

The 82 papers included in these proceedings were carefully reviewed and selected from 214 submissions. The papers are organized in the following topical sections:

Part I: Artificial Intelligence in Education; Computational Thinking in Education; Design and Framework of Learning Systems; VR/AR/MR/XR in Education.

Part II: Pedagogies to Innovative Technologies and Learning; STEM/STEAM Education; Application and Design of Generative Artificial Intelligence in Education.

 

 

 

Contents

.- Artificial Intelligence in Education.

.- AI Tools for English Proficiency Test Preparation: A Research Review.

.- Enhancing Social Adaptation in Young Learners Through a 2-Year Multimedia Program on Social-Emotional Learning.

.- To Learn or Not to Learn Artificial Intelligence: An Anticipated Regret-Extended Expectancy-Value Theory.
.- Improving Learning to Cross-Lingual Question Answering via Performance Enhancement with XLM-R+ model.

.- Drawing for You: Exploring the Impact of Integrating Educational Technology into Picture Book Creation on Students' Understanding of Special Education.
.- AI-Enhanced Augmented Reality for L2 Medical English Learning and Remote Surgical Collaboration.

.- AI-driven Constructivist Framework, in Child Welfare and Social Work Education.
.- Teaching AI Textual Interpretation: A Catalyst for Enhanced Literary Skills.

.- Lesson Plan Designing in the Digital Age: A Multimodal Approach with ChatGPT.

.- GenAI Chatbot Tutors as Agents of Inclusive Education: A Review Guided by Ethics of Care and Critical Pedagogy.

.- Postgraduate students'perspective of Generative Artificial Intelligence for learning.

.- The Impact of AI-Generated and Non-AI-Generated Images on Learning Outcomes and Attitudes: A Case Study of Visual Narrative in Elementary School English Curriculum.

.- From Technology Acceptance to Teaching Practice: Exploring Pre-Service Teachers' User Typologies and Training Needs in ChatGPT Adoption.

.- Adaptive Auto-Prompting in Inquiry-Based Learning: Enhancing Curiosity and Learning Engagement to Improve Higher-Order Thinking.

.- ChatGPT-assisted Escape Room:Preservice teacher preparation for Generative Artificial Intelligence Enhanced Instructional Design.

.- STEMChat: Investigating Student Perceptions of ChatGPT-Based Mobile Instant Messaging in Collaborative STEM Learning.

.- Enhancing the Development of Higher Order Thinking in Beginners Through Creative Guided GPT.

.- Exploring the impact of using GenAI applications on MIS students' learning in system analysis.

.- AI-Supported Summative Reflection to Foster Motivation and Teamwork in STEM: An Application of the 6E+R Framework

.- The Impact of Generated AI-Supported Learning on Elementary Students' Writing Skills.

.- Computational Thinking in Education.

.- A Study on the Effectiveness of Integrating Innovative Learning Strategies into Computational Thinking in Programming Learning for Non-CS Major Students.

.- Design and Framework of Learning Systems.

.- Which Students Collaborate? Unsupervised Identification of Team Structures from Individual Reports Documenting Groupwork.

.- Exploring the Factors Affecting Student's Online Assessing Peers' Ability - Continuance Intention as the Mediator.

.- Web Scraping and its use for teaching in course Information Systems in Tourism.

.- Extending eMath4All Platform to Broaden Applicability, Enrich Learning Experience and Enhance Teacher Support

.- Evaluating Cognitive Learning Hierarchies of LLM-created Assessment Questions in Engineering Education.

.- A Learning Analytics Framework for Higher Education in South Africa

.- Play My Math: Design and Implementation of a Fraction Generator Tool within a Mathematical Musician Digital Learning Platform.

.- Experiences with a Pragmatic Student Attendance Management Scheme.

.- Bridging the Digital Divide: User Interface Design Principles for Enhancing Elderly Learners' Engagement with Educational Technology

.- VR/AR/MR/XR in Education.

.- Evaluation of the Effectiveness of Integrating Virtual Reality with Goal-Based Scenario Learning Theory in Tree Risk Assessment.

.- Implementation and Validation of the Innovative VR Distance Learning System with Simulated Physical Interaction Functions and Target Language Learning

.- Influence of Red and Blue Virtual Environments During a Listening Evaluation: A Preliminary Study of Academic Performance and Subjective Self-perception

.- Non-Immersive Virtual Learning Environments (VLEs) with XR Elements in Nursing Education: Learning Interaction and Clinical Competence

.- A Virtual Reality-Based Co-Creation Approach to Developing Narrative Competence and Empathy in EFL Nursing Education.

.- The Impact of Virtual Art Exhibitions on Achievement Motivation and Technology Acceptance: A Case Study of Upper-Grade Elementary Students in Rural Areas.

.- From Peer Educators to Digital Change Agents: Rethinking Health Education through VR-Enhanced Peer Learning.

.- Personalized Feedback in VR Hands-on Learning: Tiered Support Based on Adaptive Learning Mechanisms.

.- Enhancing Higher-Order Thinking and Hands-On Performance in VR Learning Environments through CTML-Based Feedback Design.

最近チェックした商品