Full Description
The two-volume set, LNCS 15913 and 15914, constitutes the refereed conference proceedings of the 8th International Conference on Innovative Technologies and Learning, ICITL 2025, held in Oslo, Norway, during August 5-7, 2025.
The 82 papers included in these proceedings were carefully reviewed and selected from 214 submissions. The papers are organized in the following topical sections:
Part I: Artificial Intelligence in Education; Computational Thinking in Education; Design and Framework of Learning Systems; VR/AR/MR/XR in Education.
Part II: Pedagogies to Innovative Technologies and Learning; STEM/STEAM Education; Application and Design of Generative Artificial Intelligence in Education.
Contents
.- Artificial Intelligence in Education.
.- AI Tools for English Proficiency Test Preparation: A Research Review.
.- Enhancing Social Adaptation in Young Learners Through a 2-Year Multimedia Program on Social-Emotional Learning.
.- To Learn or Not to Learn Artificial Intelligence: An Anticipated Regret-Extended Expectancy-Value Theory.
.- Improving Learning to Cross-Lingual Question Answering via Performance Enhancement with XLM-R+ model.
.- Drawing for You: Exploring the Impact of Integrating Educational Technology into Picture Book Creation on Students' Understanding of Special Education.
.- AI-Enhanced Augmented Reality for L2 Medical English Learning and Remote Surgical Collaboration.
.- AI-driven Constructivist Framework, in Child Welfare and Social Work Education.
.- Teaching AI Textual Interpretation: A Catalyst for Enhanced Literary Skills.
.- Lesson Plan Designing in the Digital Age: A Multimodal Approach with ChatGPT.
.- GenAI Chatbot Tutors as Agents of Inclusive Education: A Review Guided by Ethics of Care and Critical Pedagogy.
.- Postgraduate students'perspective of Generative Artificial Intelligence for learning.
.- The Impact of AI-Generated and Non-AI-Generated Images on Learning Outcomes and Attitudes: A Case Study of Visual Narrative in Elementary School English Curriculum.
.- From Technology Acceptance to Teaching Practice: Exploring Pre-Service Teachers' User Typologies and Training Needs in ChatGPT Adoption.
.- Adaptive Auto-Prompting in Inquiry-Based Learning: Enhancing Curiosity and Learning Engagement to Improve Higher-Order Thinking.
.- ChatGPT-assisted Escape Room:Preservice teacher preparation for Generative Artificial Intelligence Enhanced Instructional Design.
.- STEMChat: Investigating Student Perceptions of ChatGPT-Based Mobile Instant Messaging in Collaborative STEM Learning.
.- Enhancing the Development of Higher Order Thinking in Beginners Through Creative Guided GPT.
.- Exploring the impact of using GenAI applications on MIS students' learning in system analysis.
.- AI-Supported Summative Reflection to Foster Motivation and Teamwork in STEM: An Application of the 6E+R Framework
.- The Impact of Generated AI-Supported Learning on Elementary Students' Writing Skills.
.- Computational Thinking in Education.
.- A Study on the Effectiveness of Integrating Innovative Learning Strategies into Computational Thinking in Programming Learning for Non-CS Major Students.
.- Design and Framework of Learning Systems.
.- Which Students Collaborate? Unsupervised Identification of Team Structures from Individual Reports Documenting Groupwork.
.- Exploring the Factors Affecting Student's Online Assessing Peers' Ability - Continuance Intention as the Mediator.
.- Web Scraping and its use for teaching in course Information Systems in Tourism.
.- Extending eMath4All Platform to Broaden Applicability, Enrich Learning Experience and Enhance Teacher Support
.- Evaluating Cognitive Learning Hierarchies of LLM-created Assessment Questions in Engineering Education.
.- A Learning Analytics Framework for Higher Education in South Africa
.- Play My Math: Design and Implementation of a Fraction Generator Tool within a Mathematical Musician Digital Learning Platform.
.- Experiences with a Pragmatic Student Attendance Management Scheme.
.- Bridging the Digital Divide: User Interface Design Principles for Enhancing Elderly Learners' Engagement with Educational Technology
.- VR/AR/MR/XR in Education.
.- Evaluation of the Effectiveness of Integrating Virtual Reality with Goal-Based Scenario Learning Theory in Tree Risk Assessment.
.- Implementation and Validation of the Innovative VR Distance Learning System with Simulated Physical Interaction Functions and Target Language Learning
.- Influence of Red and Blue Virtual Environments During a Listening Evaluation: A Preliminary Study of Academic Performance and Subjective Self-perception
.- Non-Immersive Virtual Learning Environments (VLEs) with XR Elements in Nursing Education: Learning Interaction and Clinical Competence
.- A Virtual Reality-Based Co-Creation Approach to Developing Narrative Competence and Empathy in EFL Nursing Education.
.- The Impact of Virtual Art Exhibitions on Achievement Motivation and Technology Acceptance: A Case Study of Upper-Grade Elementary Students in Rural Areas.
.- From Peer Educators to Digital Change Agents: Rethinking Health Education through VR-Enhanced Peer Learning.
.- Personalized Feedback in VR Hands-on Learning: Tiered Support Based on Adaptive Learning Mechanisms.
.- Enhancing Higher-Order Thinking and Hands-On Performance in VR Learning Environments through CTML-Based Feedback Design.