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Full Description
This book constitutes the refereed proceedings of the 12th International Conference on Learning Technology for Education Challenges, LTEC 2025, held in Kota Kinabalu, Malaysia, during August 2025.
The 26 full papers included in this book were carefully reviewed and selected from 52 submissions. They were organized in topical sections as follows: artificial intelligence in learning; learning practices and methodologies; learning technologies and tools; gamification and serious games; evaluation and learning analysis; and STEM education.
Contents
Artificial Intelligence in Learning.- AI-Driven Corrective Feedback for Low-Proficiency Learners: A Study on Writing Skill Development.- Automatic Text Mining System extracts notes into quiz (OtoNotes to Quiz).- Understanding the Potential Benefits of GenAI in Educational Institutions.- Examining Attitudes of Turkish Pre-Service Teachers towards Artificial Intelligence.- Learning Practices and Methodologies.- Bridging the Gap between English Language Learning and STEM Education: Addressing Challenges for Global Competitiveness in Malaysia.- From Interest to Involvement: A Beginner's Guide to Starting with Capture-the-Flags.- Exploring Pre-University Students' Experiences with iON-PBL Module of Physics: A Qualitative Perspective on Motivation and Problem-Solving Skills.- Advancing Sustainability in Higher Education.- Innovating TESL Education: A Rasch Analysis of Digital Pedagogy in the Modified TPACK Framework.- Learning Technologies and Tools.- Researching Students' Attitude and Use of AI Chatbots: A Two-year Study.- BoomMapper: An Innovative Web-Based System for Transforming PowerPoint Presentations into Mind Maps.- Performance Analysis of Simulation-based Laboratory Teaching on Topics Related to Polymerase Chain Reaction Among Pre-University Students.- Preserving the Koo Textile of Sangihe-Talaud in a Vertical Chatbot.- Technological Platform for the delivery of Additional Learning Requirements (ALRs).- Gamification and Serious Games.- Unpacking Educational Hybrid Games.- Game-Based Learning and Mobile Learning: An Umbrella Review on Pedagogical Foundations and Outcomes.- Gamification and Knowledge Management Model for Corporate Learning in Sustainability Development.- Between Textbooks and Joysticks: Investigating the Potential of Video Games in Self-Directed Learning.- Evaluation and Learning Analysis.- Internal Consistency, Cross-Cultural Validity, and discrimination validity of the TECO-D in Medical, Imaging and Radiotherapy Radiology Techniques at the "Sapienza" University of Rome: A Cross-sectional Study.- Validation of the Test of Trasversal Competencies (TECO-T) in Healthcare Students form Sapienza University of Rome.- Analysis of the Ceiling Effect in the Disciplinary Test of Competencies (TECO-D) Physiotherapy Test: A Cross Sectional Study.- Reliability and Validity of the TECO-D in Biomedical Laboratory Science Students at Sapienza University of Rome": A Cross-Sectional Study.- STEM Education.- Assessing Secondary Students' Awareness of STEM.- AI-Driven Forecasting of Tuberculosis Cases: Enhancing Medical Education with Predictive Learning Models.- Empowering STEM Through Artificial Intelligence (AI): A Review on Malaysia and Kazakhstan Perspective and Its Potential Collaboration.- Preliminary Findings on the Impact of Learn-Before Lecture (LBL) in Improves Students Learning for Fundamental Physics Among Pre-University Student.