Persuasive Technology. PERSUASIVE 2025 Satellite Events : Limassol, Cyprus, May 5-7, 2025, Proceedings (Communications in Computer and Information Science)

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Persuasive Technology. PERSUASIVE 2025 Satellite Events : Limassol, Cyprus, May 5-7, 2025, Proceedings (Communications in Computer and Information Science)

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 171 p.
  • 言語 ENG
  • 商品コード 9783031971761

Full Description

This book constitutes the proceedings of the PERSUASIVE 2025 Satellite Events, held together with the 20th International Conference on Persuasive Technology, in Limassol, Cyprus, during May 5-7, 2025.
The 10 full papers and 5 short papers included in this book were carefully reviewed and selected from 19 submissions. They are organized in topical sections as follows: Late Breaking Results; Poster Presentations; Demonstrations and Artefacts and Doctoral Consortium Papers.

Contents

.- Late Breaking Results.

.- Immersive virtual reality to support hand exercises for stroke rehabilitation: A design science research approach.

.- Training for Defense: The Influence of Knowledge about Influencing Strategies on Phishing Email Recognition Accuracy.

.- The Effect of the Timing of Emotional Expression on Robot Persuasiveness.

.- Empathy-Driven Persuasion: A Serious Game for Anti-Bullying Education via First-Person Perpetrator Experience.

.- When Nudges Backfire: A Distinction Between Spillovers and Misfires.

.- Laughing at Bias: An Exploratory Study on Generation Z's Persuasion and Skepticism Toward AI- vs. Human-Generated Sexist Humorous Ads.

.- Poster Presentations.

.- Evaluating and Influencing Strategy in Real-time: Example of a Collaborative Strategy Game.

.- Who Plays? The Tension Between User Autonomy and Designer Control in Gamified Systems.

.- Tailoring gamification in Mobility-as-a-Service apps.

.- Demonstrations and Artefacts.

.- APOLLO: An Open Platform for LLM-based Multi-Agent Interaction Research.

.- A demo of Google Inject.

.- Doctoral Consortium Papers.

.- Role of Family, School Environments, and Barriers to Reporting Behavior: A Research Proposal on Combating Cyberbullying Through Online Forum Theater.

.- Towards Personalisation and User-Agent Similarity in Persuasive Agents for Sustainability.

.- Family-Based Persuasion in Digital Parenting Tools: A Research Proposal.

.- Investigating Persuasive Software Features for Addiction Recovery.

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