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Full Description
This book bridges Industry 4.0 principles with educational innovation, offering groundbreaking approaches that transform learning environments across diverse contexts. Readers discover practical applications ranging from AI-powered diagnostics to gamification strategies, all designed to make education more accessible, engaging, and effective.
The unique collaboration between Hispanic American and European researchers brings fresh perspectives to educational technology, organizing cutting-edge research into six comprehensive sections. What distinguishes this work is its human-centered approach—each technological advancement connects directly to pedagogical improvement.
Educators, researchers, and technology specialists find value in the book's exploration of solutions like holographic displays, 3D-printed prosthetics for STEM education, and psychological self-assessment platforms. Beyond serving as a reference, this book establishes a foundation for continued cross-cultural dialogue and future innovation, helping institutions integrate emerging technologies while keeping human development at the core of educational transformation.
Contents
Use of gamification for the inclusion of students with SEN.- Gamification in physical education teaching.- Higher education: Technological applications for gamification and ludification.- Disruption in Teaching and Learning Through Gamification.- Cultural Clicks: Maximizing Arts Engagement Based on the Unveiled Drives Behind Cultural Consumption.- Psychological Self-Assessment through Digital Platforms: A Novel Approach for Early Detection of Emotional Disorders in Educational Settings.- Review: Artificial intelligence applied to educational logistics in higher education institutions.- AI-Based browser extension for inclusive education: enhancing accessibility for students with dyslexia.- AI Technology Resources for Online Education.- Conversational AI for Metahumans Projected from Holographic Fans.