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Full Description
This book constitutes the refereed proceedings of the 9th EAI International Conference on Design, Learning, and Innovation, DLI 2024, held virtually, during November 7-8, 2024.
The 11 full papers included in this book were carefully reviewed and selected from 29 submissions. They were organized in topical sections as follows: Using Immersive Technologies for Learning, Accessibility, and Technological Innovation; and Engaging Learners through Gamification, Playful Design, and Generative AI.
Contents
.- Using Immersive Technologies for Learning, Accessibility, and Technological Innovation.
.- Metaverse Innovation Canvas: A Tool for Extended Reality Product/Service Development.
.- Virtual Station: Virtual Reality as a Bridge Towards Real Independence in public transportation for Autistic Children and Adolescents.
.- Utilizing Virtual Reality to Enhance Situational Awareness in Swedish Police Training.
.- Exploring VR as a Method to Study User Perceptions of Challenges in Green Transition Technology in Nature.
.- Unlocking Cultural Heritage: The Gamified Digitisation Project of SMA-UniGe.
.- Engaging Learners through Gamification, Playful Design, and Generative AI.
.- A Case Study in Playful Facilitation for Designing Embodied Experiences.
.- An auto battler game to engage high school student's understanding of ionic bonds in chemistry.
.- Generative AI in foreign language education: Student use and perspectives.
.- Exploring Phantasmagorical Game Design: Integrating Anomalous Behaviour of AI and Player into Conversational AI-Native Games.
.- Learning formats for theory courses in graphic design undergraduate programmes.