Interactive Storytelling : 17th International Conference on Interactive Digital Storytelling, ICIDS 2024, Barranquilla, Colombia, December 2-6, 2024, Proceedings, Part II (Lecture Notes in Computer Science)

個数:

Interactive Storytelling : 17th International Conference on Interactive Digital Storytelling, ICIDS 2024, Barranquilla, Colombia, December 2-6, 2024, Proceedings, Part II (Lecture Notes in Computer Science)

  • オンデマンド(OD/POD)版です。キャンセルは承れません。
  • 【入荷遅延について】
    世界情勢の影響により、海外からお取り寄せとなる洋書・洋古書の入荷が、表示している標準的な納期よりも遅延する場合がございます。
    おそれいりますが、あらかじめご了承くださいますようお願い申し上げます。
  • ◆画像の表紙や帯等は実物とは異なる場合があります。
  • ◆ウェブストアでの洋書販売価格は、弊社店舗等での販売価格とは異なります。
    また、洋書販売価格は、ご注文確定時点での日本円価格となります。
    ご注文確定後に、同じ洋書の販売価格が変動しても、それは反映されません。
  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 290 p.
  • 言語 ENG
  • 商品コード 9783031784491

Full Description

This two-volume set, LNCS 15467 and LNCS 15468, constitutes the refereed proceedings of the 17th International Conference on Interactive Digital Storytelling, ICIDS 2024, held in Barranquilla, Colombia, during December 2-6, 2024.

The 21 full papers, 9 short papers, and 11 Late-Breaking Works presented here, were carefully reviewed and selected from 75 submissions. The papers presented in these two volumes are organized under the following topical sections: -

Part I : Theory, History and Foundations; Social and Cultural Contexts; Interactive Narrative Design; Applications and Case Studies.

Part II : Virtual Worlds, Performance, Games and Play; Tools and Systems; Late Breaking Works.

Contents

.- Virtual Worlds, Performance, Games and Play.

.- WILDWOOD: Southside Chicago Worldbuilding Through Interactive Digital Narrative.

.- Friendship with AI - Immersive Science Fiction Prototyping for Responsible Innovation.

.- Where's the Finance?: A Transmedia Storytelling Experience to Engage Young Adults in Financial Educational Content.

.- Navigating Sexualization: A Thematic Analysis of Sexualized Character Design in Modern Video Game Narratives.

.- Emotional believability of non-playable game characters.

.- Finding Queerness in Gaming: How Players See LGBTQ+ Themes in Non-Queer Games.

.- Popcorn Movie: Dynamic Narrative Feedback for Spontaneous Live Action Video Storytelling.

.- DreaMR: The Effects of Multisensory Design on Cross-Modal Perception across Genres with Mixed Reality Concert.

.- Tools and Systems.

.- Building Visual Novels with Social Simulation and Storylets.

.- A tool for the calculation of characters' emotions.

.- Late Breaking Works.

.- Teaching Data Storytelling in a Computational Thinking course for Students in Communications careers.

.- El Centro (The Downtown): A Collaborative Transmedia Project among Ibero-American Universities.

.- Subliminal Teaching for Elderly People Through Crossmedia Storytelling.

.- Affective Sound: Developing a Critical Framework for Audio-Based Interactive Digital Narratives.

.- What if we educated students assuming they can think? A plan for a critical education in interactive narratives, games and related fields.

.- Fostering Empathy Through Inclusive Interactive Digital Narratives.

.- Interactive Digital Narratives for modern historical research.

.- Design of knowledge graphs for Interactive Digital Narratives Authoring.

.- Being Water : Collaborating with an LLM in an Interactive Digital Narrative (IDN) as Speculative Aesthetics.

.- Exploring Collaborative Interactive Digital Narrative Creation in Higher Education Through Narrative Analysis: A Case Study on COVID-19 Storytelling.

.- The IDN design model: a proposal for an extended SPP model.

最近チェックした商品