Extended Reality : International Conference, XR Salento 2024, Lecce, Italy, September 4-7, 2024, Proceedings, Part I (Lecture Notes in Computer Science) (2024)

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Extended Reality : International Conference, XR Salento 2024, Lecce, Italy, September 4-7, 2024, Proceedings, Part I (Lecture Notes in Computer Science) (2024)

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 436 p.
  • 商品コード 9783031717062

Full Description

The four-volume proceedings set LNCS 15027, 15028, 15029 and 15030 constitutes the refereed proceedings of the International Conference on Extended Reality, XR Salento 2024, held in Lecce, Italy during September 4-7, 2024.

The 63 full papers and 50 short papers included in these proceedings were carefully reviewed and selected from 147 submissions. They were organized in the following topical sections: Extended Reality; Artificial Intelligence & Extended Reality; Extended Reality and Serious Games in Medicine; Extended Reality in Medicine and Rehabilitation; Extended Reality in Industry; Extended Reality in Cultural Heritage; Extended Reality Tools for Virtual Restauration; Extended Reality and Artificial Intelligence in Digital Humanities; Extended Reality in Learning; and Extended Reality, Sense of Presence and Education of Behaviour.

Contents

.- Extended Reality.

.- Developing a User-Centered VR Platform for Applying Robotic Furniture.

.- DigiWeather: Synthetic Rain, Snow and Fog Dataset.

.- Large-area Spatially Aligned Anchors.

.- Pratices to MoCap real-time streaming to VR.

.- X-SITE CAVE: Evolution of High-Resolution Immersive Display Towards a Cost-Efficient and Open-Source Design.

.- A Flexible Framework For Using NLP In XR.

.- Proof-of-Work Explained In VR: A Case Study.

.- 6DOF Mobile AR for 3D Content Prototyping: Desktop Software Comparison with a Generation Z Focus.

.- Style transfer of computer-generated orthophoto landscape images into a realistic look.

.- A cross-platform-multi-user virtual training environment for waterproofing.

.- Phygital Paper Crafting: A Physical Interactive System to Support Paper Crafting in a Virtual Environment.

.- Temporal Augmented Reality Based on Gesture Interaction for history and science education.

.- Measuring the limit of perception of bond stiffness of interactive molecules in VR via a gamified psychophysics experiment.

.- Quality Attributes in Virtual Reality System Design: A User Perspective.

.- Does It Break the Presence? Using Procedurally Generated Virtual Environments for Controlled Variation in VR Experiments to Foster Generalizability.

.- Integrating Terrain Data into Virtual Reality Systems for Outer Space Exploration.

.- Enhancing Quran Comprehension: A VR Approach.

.- Engineering a BIM-based Mixed Reality application for the life-cycle management of buildings.

.- Indicators Specification for Maturity Evaluation of BIM-based VR/AR Systems Using ISO/IEC 15939 Standard.

.- Designing Complex Gesture-Based Scenarios for Semantic VR Training System.

.- Development of an object management system in virtual reality.

.- TRACENET - a VR framework to support online collaborative training activities.

.- Virtual Cockroaches? Envisioning Dimensions of VToys and Related Play Experiences.

.- Factors Influencing Higher Education Academics' Acceptance of Augmented Reality Applications in Post-Pandemic Era: Pilot Study.

.- Artificial Intelligence & Extended Reality.

.- X-NR: Towards an Extended Reality-driven Human Evaluation Framework for Neural-Rendering.

.- A task-interaction framework to monitor mobile learning activities based on Artificial Intelligence and Augmented Reality.

.- Collaborative Intelligence and Hyperscanning: Exploring AI application to Human-Robot Collaboration through a Neuroscientific Approach.

.- Integrating Virtual Reality and Artificial Intelligence in Agricultural Planning: Insights from the V.A.I.F.A.R.M. Application.

.- ARFood: Pioneering Nutrition Education for Generation Alpha through Augmented Reality and AI-Driven Serious Gaming.

.- Enhancing Presentation Skills: A Virtual Reality-Based Simulator with Integrated Generative AI for Dynamic Pitch Presentations and Interviews.

.- Genetic algorithm and VR for assessing the level of expertise of maintenance operator.

.- Personalising the training process with adaptive virtual reality: a proposed framework, challenges and opportunities.

.- Digital Twin.

.- XR-Based Digital Twin for Industry 5.0: a Usability and User Experience Evaluation.

.- Digital Twins: Innovation in Automated Systems Control Education.

.- Towards Concepts for Digital Twins in Higher Education.

.- An Evaluation Method for Digital Twin Development Platforms.

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