Full Description
This book constitutes the refereed post proceedings of the 18th International Conference on Advances in Computer Games, ACG 2023, held online, during November 28-30, 2023.
The 14 full papers included in this book were carefully reviewed and selected from 29 submissions. They were organized in topical sections as follows: Chess and its Variants, Solving Games, Board Games, Card Games, Player Investigation, Math, Games, and Puzzles.
Contents
Chess and its Variants.- Making Superhuman AI More Human in Chess.- Merging Neural Networks with Traditional Evaluations in Crazyhouse.- Stockfish or Leela Chess Zero? A Comparison Against Endgame Tablebases.- Solving Games.- Solving NoGo on Small Rectangular Boards.- Optimal Play of the Great Rolled Ones Game.- Board Games and Card Games.- MCTS with Dynamic Depth Minimax.- Can We Infer Move Sequences in Go from Stone Arrangements?.- Quantifying Feature Importance of Games and Strategies via Shapley Values.- Player Investigation.- The Impact of Wind Simulation on Perceived Realism of Players.- Hades Again and Again: A Study on Frustration Tolerance, Physiology and Player Experience.- Math, Games, and Puzzles.- Analysis of a Collatz Game and Other Variants of the 3n+1 Problem.- Implicit QBF Encodings for Positional Games.- The Mathematical Game.- SlitherlinkArt.