ソフトウェア設計入門(テキスト)<br>An Introduction to Software Design : Concepts, Principles, Methodologies, and Techniques

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ソフトウェア設計入門(テキスト)
An Introduction to Software Design : Concepts, Principles, Methodologies, and Techniques

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 359 p.
  • 商品コード 9783031283109

Full Description

This textbook provides a balanced coverage on software design, including design principles, methodologies, and techniques in contexts of designing modules of small and larger sizes with a multi-paradigm viewpoint emphasizing design trade-off. Commonly used design diagrams and patterns are also covered in terms of the design ideas behind and their effective use. The book also explores what (software) design thinking is, the role it plays in a design process, and ways to promote it. Despite object orientation being still the center of attention, there is a strong promotion throughout the book that software design should consider all appropriate design paradigms and methodologies.The book is organized in 10 chapters. Chapter 1 is dedicated to an exploration of what software design may be and entail. Next, chapters 2 and 3 are designed to help readers better understand object orientation, and the essentials of object-oriented design. Chapter 4 is then dedicated to the design of methods,while chapters 5, 6, and 8 respectively include topics about the design of objects, modeling with the Unified Modeling Language, and the use of design patterns. Larger software elements are often directly responsible for the formation of software architecture, thus chapter 7 covers four kinds of larger software elements: libraries, components, frameworks, and microservices, and their architectural implications. Chapter 9 finally brings the presentation of software design to an end with a coverage on software architecture focusing on software architectural views. Case studies are important in learning how to design software, hence chapter 10 then gathers some small design case studies that can be used in earlier chapters as appropriate. These case studies can be extended in different ways to provide additional design opportunities.

This textbook book is intended for a junior level undergraduate course on software design, yet the depth of the book makes it also appropriate for a design course at beginning graduate level. Professionals may also find the book useful in their professional development.

Contents

- 1. What Is Software Design?. - 2. The Paradigm of Object Orientation and Beyond. - 3. Essentials of Object-Oriented Design. - 4. Design of Methods. - 5. Design of Objects. - 6. Software Modeling Languages and Tools. - 7. Design of Larger Software Elements. - Software Design Patterns. - 9. Software Architecture and Architectural Views. - 10. Design Case Studies.

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