Full Description
This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). PCGML addresses the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content.
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- 電子書籍
- 暴君旦那が変わりました【タテヨミ】第4…
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- 電子書籍
- 自然の恵み4