Full Description
This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). PCGML addresses the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content.
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- 電子書籍
- 身体が「ノー」と言うとき―抑圧された感…
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- 電子書籍
- 告別 角川ホラー文庫



