Orchestration of Learning Environments in the Digital World (Cognition and Exploratory Learning in the Digital Age)

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Orchestration of Learning Environments in the Digital World (Cognition and Exploratory Learning in the Digital Age)

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  • 製本 Hardcover:ハードカバー版/ページ数 310 p.
  • 商品コード 9783030909437

Full Description

This volume focuses on the implications of digital technologies for educators and educational decision makers that are not widely represented in the literature. The chapters contained in the volume are based on the presentations at the 2020 edition of the CELDA conference and cover multiple developments in the field such as deploying learning technologies, proposing pedagogical approaches and practices to address digital transformation,  and presenting case studies of specific technologies and contexts. The chapters form a lively debate and provide a comprehensive analysis of the  contribution  of  learning  technologies  designed to improve  the  learning process and the  experience of  the students as well as to develop key competences.

Contents

Part I - Learning Environments Focussed on Schools.- Chapter 1.- Adaptive exercises and formative assessment for english remedial action.- Chapter 2 - Learning How To Use A Digital Workbench: Guided Or Explorative?.- Chapter 3 - Longitudal Co-Teaching Projects - Scoping Review.- Part II - Learning Environments Focussed on Higher Education and Further Education.- Chapter 4 - Characterizing Personal Educational Goals.- Chapter 5 - A Digital Environment For University Guidance.- Chapter 6 - Examining The Influence Of Cognitive Ability On Situating To A Video Game .- Chapter 7 - "Study Properly" - Digital Support For The Pre-Student Phase.- Chapter 8 - Investigating How Word Clutter And Colour Impact Upon Learning.- Chapter 9 - Evaluating The Spatial Continuity Effects Of Augmented Reality System On Learning Performance And Psychological Factors.- Chapter 10 - Social Robots In Education.- Chapter 11 - UndergraduateMathematics Students Engaging In Problem-Solving Through Computational Thinking And Programming.- Chapter 12 - Summary Writing With Graphic Organizers In Web-Based Investigative Learning.- Chapter 13 - Interaction Preferences In Digital Learning Environments - Does Gender And Achievement Matter?.- Chapter 14 - Development Of Fill-In Workbook System To Visualize Learning Attitude.- Chapter 15 - Mai Helper - Learning Support System For Time Management Skill Acquisition Using Learning Analytics.- Chapter 16 - The Development And Validation Of A Concept Mapping Emotions Scale (Cm-Es) For University Students. 

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