Advances in Software Engineering, Education, and e-Learning : Proceedings from FECS'20, FCS'20, SERP'20, and EEE'20 (Transactions on Computational Science and Computational Intelligence) (2021)

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Advances in Software Engineering, Education, and e-Learning : Proceedings from FECS'20, FCS'20, SERP'20, and EEE'20 (Transactions on Computational Science and Computational Intelligence) (2021)

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 1015 p.
  • 言語 ENG
  • 商品コード 9783030708757

Full Description

This book presents the proceedings of four conferences: The 16th International Conference on Frontiers in Education: Computer Science and Computer Engineering + STEM (FECS'20), The 16th International Conference on Foundations of Computer Science (FCS'20), The 18th International Conference on Software Engineering Research and Practice (SERP'20), and The 19th International Conference on e-Learning, e-Business, Enterprise Information Systems, & e-Government (EEE'20). The conferences took place in Las Vegas, NV, USA, July 27-30, 2020 as part of the larger 2020 World Congress in Computer Science, Computer Engineering, & Applied Computing (CSCE'20), which features 20 major tracks. Authors include academics, researchers, professionals, and students. This book contains an open access chapter entitled, "Advances in Software Engineering, Education, and e-Learning".

Presents the proceedings of four conferences as part of the 2020 World Congress in Computer Science, Computer Engineering, & Applied Computing (CSCE'20);
Includes the tracks Computer Engineering + STEM, Foundations of Computer Science, Software Engineering Research, and e-Learning, e-Business, Enterprise Information Systems, & e-Government;
Features papers from FECS'20, FCS'20, SERP'20, EEE'20, including one open access chapter.

Contents

Introduction.-  FECS 2020.- ABET Accreditation and assessment.- ABET experiences and good practices.- Computer and web-based software for instruction.- Ethics in computer science and engineering.- Incorporating writing into CS and CE curriculum.- Debugging tools and learning.- Projects, software engineering, programming issues.- Virtual laboratories.- Factors that lead to success in CS and CE.- Software Engineering for Embedded Systems in Education.- FCS 2020.- Quantum Computing.- Game Theory and Methods Combinatorial Pattern Matching.- Computational Number Theory.- Big Data Analytics.- Distributed and Parallel Computation Models and Theory.- SERP 2020.- Software Architectures.- Software Design and Design Patterns.- Architectural Analysis and Verifications Methods.- Enterprise Software, Middleware, and Tools.- Quality Oriented Software Architecture.- EEE 2020.- E-LEARNING.- E-BUSINESS.- ENTERPRISE INFORMATION SYSTEMS.- E-GOVERNMENT.- Conclusion.

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