Full Description
This book constitutes papers from the workshops held at the 18th IFIP WG 6.11 Conference on e-Business, e-Services, and e-Society, I3E 2019, which took place in Trondheim, Norway, in September 2019.
The 11 full papers and 4 short papers presented in this volume were carefully reviewed and selected from 33 submissions to the following workshops:
DTIS: Digital Transformation for an Inclusive Society
TPSIE: Trust and Privacy Aspects of Smart Information Environments
3(IT): Innovative Teaching of Introductory Topics in Information Technology
CROPS: CROwd-Powered e-Services
Contents
Digital Transformation for an Inclusive Society - DTIS.- Everybody Rock Your Equity: Experiences of Organizing a Women in Computing Event with Role Models for Diversity and Inclusion.- Alenta: a practitioner's case of technology usage to support special needs of populations with cognitive disabilities.- Evaluating digitalization of social services from the viewpoint of the Citizen.- eHealth Approach for Motivating Physical Activities of People with Intellectual Disabilities.- Trust and Privacy Aspects of Smart Information Environments - TPSIE.- Towards a Right Not to Be Deceived? An Interdisciplinary Analysis on Personalization in the light of the GDPR.- Software Assisted Privacy Impact Assessment in Interactive Ubiquitous Computing Systems.- Facilitating GDPR compliance: the H2020 BPR4GDPR approach.- Designing a Privacy Dashboard for a Smart Manufacturing Environment.- RRTxFM: Probabilistic Counting for Differentially Private Statistics.- Innovative Teaching of Introductory Topics in Information Technology - 3(IT).- Empowering female students to seek careers in game development and creative IT studies.- ATMF: A student-centered framework for the effective implementation of alternative teaching methods for CSEd.- Framework for pupil-to-student transition, learning environment and semester start for first-year students.- CROwd-Powered e-Services - CROPS.- Crowd-based Assessment of Deformational Cranial Asymmetries.- CuneiForce: Involving the crowd in the annotation of unread Mesopotamian cuneiform tablets through a gamified design.- Exploring Self-organisation in Crowd Teams.