Compete : Developing a Mental Playbook for Performance under Pressure in Sport

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Compete : Developing a Mental Playbook for Performance under Pressure in Sport

  • ウェブストア価格 ¥4,952(本体¥4,502)
  • Hawksmoor Publishing(2026/05発売)
  • 外貨定価 UK£ 16.99
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  • ポイント 225pt
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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 212 p.
  • 言語 ENG
  • 商品コード 9781918612004

Full Description

"I'm in control. I'm
in charge. I dominate my mind and body. I own my mind and body. Nothing and no
one takes me away from my best mindset when I compete. I stick to my Mental
Playbook...no matter what!"

From the author of international bestseller Soccer
Tough, Dan Abrahams brings you Compete, a book that will help you
become the confident, committed sporting competitor you want to be.

Drawing on his over 20+ years as a sport
psychologist to the sporting elite, Dan will share with you the secrets to
creating a personal Mental Playbook for your very best performances under
pressure. Compete introduces readers to Dan's simple yet effective
mental skills and techniques - tools he's devised and developed whilst working
with some of the best sports competitors in the world.

Principally for players in team sports (but
applicable for those in individual sports), Compete will show
you step-by-step how to:

Master the three most important mental skills
that are constantly influencing your performance
Find out how the best players in the world
focus their attention as they compete
Use Dan's Elite Competitor Model - a mindset
model he uses with some of the world's leading sports individuals and teams
Create an in-game persona for bullet-proof
confidence
Manage negative, unhelpful thoughts,
emotions, and feelings as they arise during pressure play
Learn how to incorporate fast-acting,
self-control techniques into your game
Unlock the key to building confidence and
energy for game day
Improve your ability to lead and team with
others
Establish impactful routines before play, and
learn essential reflection tools for after play

Contents

Introduction
Chapter 1: Elite Competitor Model
Chapter 2: Your Three Mental Skills
Chapter 3: Focus Flashlight
Chapter 4: Match Script
Chapter 5: Game Face
Chapter 6: Controllers
Chapter 7: Squashing ANTs
Chapter 8: Confidence and Energy
Chapter 9: Influencing and Following
Chapter 10: Competitive Motivation
Chapter 11: Rehearsal and Routine
Chapter 12: Reflection, Feedback, and Intentional Training
Conclusion - Go Again

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