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Full Description
This is a cookbook full of recipes with practical examples enriched with code and the required screenshots for easy and quick comprehension. You should be familiar with the basic concepts of the OpenSceneGraph API and should be able to write simple programs. Some OpenGL and math knowledge will help a lot, too.
Contents
Preface Chapter 1Scene Graph Chapter 3: Editing Geometry Models Chapter 4: Manipulating the View Chapter 5: Animating Everything Chapter 6: Designing Creative Effects Chapter 7: Visualizing the World Chapter 8: Managing Massive Amounts of Data Chapter 9: Integrating with GUI Chapter 10: Miscellaneous Discussion in Depth Index