群集シミュレーション<br>Crowd Simulation : Topics for Animating and Simulating Them

群集シミュレーション
Crowd Simulation : Topics for Animating and Simulating Them

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  • 製本 Hardcover:ハードカバー版/ページ数 261 p.
  • 言語 ENG
  • 商品コード 9781846288241
  • DDC分類 006

基本説明

Crowd requirements and potential strategies are discussed in this book and topics covered include population modelling, virtual human animation and computer vision techniques that are focused on crowd control and crowd rendering.

Full Description

Recent times have seen growing interest in crowd simulation, particularly in the commercial sector where it is used in the fields of security, defence, entertainment and the movie industry. This book focuses closely on methods and techniques for crowd simulation, filling the gap in the professional literature. The topics covered in this comprehensive survey include Modelling of Populations; Virtual Human Animation; Behavioural Animation of Crowds; and, Crowd Rendering and Populated Environments.

Contents

Introduction.- Requirements and constraints for Crowd Modeling.- Crowd Simulation areas.- State-of-the-Art.- Crowd management training systems.- Sociological models of crowds.- Group behaviour in robotics and artificial life.- Crowds in virtual worlds.- Behavioural animation of groups and crowds.- Crowd rendering.- Crowds in non-real time productions.- Crowds in Games.- Crowd scenario authoring.- Modeling of Populations.- Inrtoduction.- Creative Methods.- Body Shape Capture.- Interpolated Techniques.- A Model for Generation of Population.- Virtual Garment Modeling.- Crowd Appearance Variety.- Final Remarks.- Virtual Human Animation.- Introduction.- Related Work in locomotion modeling.-.- Principal Component Analysis.- Walking model.- Motion Retargeting and Timewarping.- Motion Generation.- Results.- Animation Variety.- Steering.- Final Remarks.- Behavioral Animation of Crowds.- Introduction.- Related Work.- Crowd Behavioural Models.- Crowds Navigation.- Final Remarks.- Relating Real Crowds with Virtual Crowds.- Introduction.- Studying the Motion of Real Groups of People.- Sociological Aspects.- Computer Vision for Crowds.- An Approach for Crowd SimulationUsing Computer Vision.- Final Remarks.- Crowd Rendering.- Introduction.- Virtual Human Representations.- Architecture Pipeline.- Motion Kits.- Database Management.- Shadows.- Some Results.- Final Remarks.- Populated environments.- Introduction.- Terrain Modeling.- Informed Environment.- Building Modeling.- Landing algorithms.- Ontology-based Simulation.- Real-time Rendering.- Real-time Visualization.- Implementation Aspects.- Final Remarks.- Applications: Case Studies.-Introduction.- Crowd Simulation for Virtual Heritage.- Safety Systems.- Final Remarks.- References

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