Archeogaming as Scholarly Play : The Intersection of Archaeology and Gaming

個数:
  • 予約

Archeogaming as Scholarly Play : The Intersection of Archaeology and Gaming

  • 現在予約受付中です。出版後の入荷・発送となります。
    重要:表示されている発売日は予定となり、発売が延期、中止、生産限定品で商品確保ができないなどの理由により、ご注文をお取消しさせていただく場合がございます。予めご了承ください。

    ●3Dセキュア導入とクレジットカードによるお支払いについて
  • 【入荷遅延について】
    世界情勢の影響により、海外からお取り寄せとなる洋書・洋古書の入荷が、表示している標準的な納期よりも遅延する場合がございます。
    おそれいりますが、あらかじめご了承くださいますようお願い申し上げます。
  • ◆画像の表紙や帯等は実物とは異なる場合があります。
  • ◆ウェブストアでの洋書販売価格は、弊社店舗等での販売価格とは異なります。
    また、洋書販売価格は、ご注文確定時点での日本円価格となります。
    ご注文確定後に、同じ洋書の販売価格が変動しても、それは反映されません。
  • 製本 Hardcover:ハードカバー版/ページ数 244 p.
  • 言語 ENG
  • 商品コード 9781836955665

Full Description

With over 3 billion individuals that play video games worldwide, gamers consume immense amounts of data about the digital worlds they explore. Archaeogaming as Scholarly Play encourages readers to step into the intersection of archaeology and video games to critically examine how these games (re)present the past and those associated with exhuming it, should they be archaeologists or adventurers. In doing so, this volume suggests alternative approaches to archaeological pedagogy and provides new narratives in theoretical discourse.

Contents

List of Illustrations

Acknowledgements

Abbreviations

Introduction: Why Play with the Past? Archaeogaming, Ludology, and a Brief Introduction

Megan Rhodes Victor

Part I: Archaeogaming: Representation & Pedagogy

Chapter 1. Publish (or Plunder) or Perish? Women and Professional Archaeology in The Elder Scrolls Online

Krystiana L. Krupa

Chapter 2. The 4x Model Game and the Archaeology of Movement, Migration and Settler Colonialism

Michael Zimmerman, Shannon Martino, and Renee Nejo

Chapter 3. The Roots of the Tech Tree. City-building Games as a Learning Tool for Early Urbanization

Briana Jackson & Kate Minniti

Chapter 4. Who is Holding the Controller of this Narrative?: Combatting Antiquated Representations of Archaeology with The Elder Scrolls Online's Antiquities System

Megan Rhodes Victor

Part II: Archaeogaming: Methodology & Theory

Chapter 5. It's an Open World Out There: Using Open-World Video Games as Pedagogical Tools for Archaeological Survey

London Patterson

Chapter 6. Nixtun-Ch'ich' in Roblox: An Icarian Fall into an Ancient Maya City

Timothy W. Pugh, Evelyn Chan Nieto, and Gabriela W. Zygadło

Chapter 7. Fallout 3: A Cultural Imagined Landscape or an Imaginary Non-Place?

João Luís Sequeira

Chapter 8. Implications of Neurodiversity in Archaeogaming

Kal Clintberg

Conclusion: Where We Are and Where We Are Going: A Look at the Present and Future of Archaeogaming as a Subfield of Archaeology

Robert T. Nyamushosho

References

Index

最近チェックした商品