Godot 4 for Beginners : Develop engaging 2D and 3D games with Godot 4's scripting and design features

Godot 4 for Beginners : Develop engaging 2D and 3D games with Godot 4's scripting and design features

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  • 製本 Paperback:紙装版/ペーパーバック版
  • 言語 ENG
  • 商品コード 9781836203094
  • DDC分類 794.81526

Full Description

Kickstart your game development journey with Godot 4 and create your own indie games from scratch in this part-color guide

Key Features

Implement custom scripts to control game logic and interactions
Learn coding, design, and game mechanics tailored for beginners in 2D and 3D
Build and release your own indie games, from concept to publication
Purchase of the print or Kindle book includes a free PDF eBook

Book DescriptionCreating games with Godot 4 can be overwhelming for beginners, especially when you're trying to learn its interface, understand how nodes and scenes work, and learn GDScript all at once. Drawing from years of teaching experience and his popular YouTube tutorials, Robert Henning breaks down these complex concepts into clear, digestible steps. As an educator specializing in game development, he knows exactly where newcomers struggle and has crafted this guide to address those challenges head-on.
Starting with Godot 4's setup, interface, and tools, you'll quickly move to nodes and scenes, which are the building blocks of every Godot game. From there, you'll explore both 2D and 3D game creation, so you'll have a solid grasp of both worlds as you learn how to add key elements like players, enemies, collectibles, and lighting to make your game pop visually. What's more, you'll get hands-on with GDScript, Godot's scripting language, to learn how to bring your game ideas to life.
By the end of this book, you'll have everything you need to create complete games in both 2D and 3D—from level design and game state management to score tracking and much more. Whether you're just getting started or looking to level up your skills, this book will help you take your ideas and turn them into playable games.What you will learn

Install and set up the Godot 4 game engine
Navigate and master the Godot 4 interface effectively
Utilize nodes and scenes for structured game development
Create dynamic 2D and immersive 3D game environments
Manipulate lighting to enhance game visuals
Script game mechanics using GDScript
Implement key elements like players, enemies, and collectibles
Design engaging levels and manage game states

Who this book is forThis book is for individuals who are new to game development or want to explore the powerful Godot engine. Whether you're an aspiring game developer, an indie creator, a student, or an artist, this book will provide you with a solid foundation.
Basic computer skills, including installing and running software and navigating the operating system are required. While a rudimentary understanding of programming concepts such as variables, loops, and conditional statements can be helpful, it is not essential, as all necessary programming basics are thoroughly explained in the book.

Contents

Table of Contents

Let's Get Godot-ing!
First Steps
Basic Building Blocks
Node Tools and Parenting
Introduction to 3D, Materials, and Lighting
Get Coding with GDScript
Vectors
Make a 2D Mini-Game in Godot
Making the Move to 3D - Mini Platformer: Part 1
Moving What You Made - Mini 3D Platformer: Part 2
Moving Around in the Level You Made - Mini 3D Platformer: Part 3
Where to Next?

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