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Full Description
Create lifelike digital humans with MetaHuman Creator, including MetaHumans built from custom meshes and real performers, using motion capture from iPhone and webcam, powered by Unreal Engine 5.6's latest animation tools
Free with your book: DRM-free PDF version + access to Packt's next-gen Reader*
Key Features
Fully customizable body shapes, built directly inside Unreal Engine
Customizable faces designed in MetaHuman Creator
New clothing feature that automatically fits on all MetaHumans
Maya, Blender, and Houdini integration features for experienced artists and animation studios
Book DescriptionThis hands-on guide shows filmmakers, hobbyists, and 3D artists how to bring photorealistic digital humans to life using Unreal Engine 5.6 and the latest MetaHuman Creator features. You'll begin by designing your custom MetaHuman using the intuitive in-editor tool, adjusting facial features, body proportions, and clothing with precision.
Next, you'll import the character into your UE5 scene and prepare it for animation. Using motion capture tools like an iPhone, webcam, and online body motion capture solutions, you'll capture facial expressions and body movements, then refine performance using the MetaHuman Control Rig. You'll also explore tools like Live Link and the Take Recorder and mix and retarget motion data for believable, production-ready animation.
Finally, you'll animate and render your character using the Level Sequencer and cinematic cameras, producing high-quality results suitable for games, short films, or virtual production.
With practical workflows, plugin support for Maya, Houdini, and Blender, and new capabilities like audio-driven facial animation and auto-fitting clothing, this second edition equips you with everything you need to create compelling, cinematic digital humans in real-time.
*Email sign-up and proof of purchase requiredWhat you will learn
Create your own bespoke character with Metahumans Creator directly in UE5
Develop custom faces based on real people
Utilize Blueprints to take control of digital characters
Retarget animations using the retargeter
Use DeepMotion and Live Link for complete body and face animation
Use the Control Rig to refine animations with rough camera blocking
Set up a Camera for Camera Tracking using an iPhone and a webcam using the Take Recorder
Export and render your character animation using simple and professional settings for compositing and grading
Who this book is forThis book is for filmmakers and hobbyists who are planning to make a film using Unreal Engine for the first time, having worked in live action or purely digital media previously, either professionally or as a hobby. A strong working understanding of an entire Metahumans motion capture workflow from body performance to facial motion capture and mixing and refining motion capture performance for a final take used in a cut scene, game play or film.
Contents
Table of Contents
Getting Started with Unreal
Creating Characters in The Metahumans Interface
Diving into the MetaHuman Blueprint
Retargeting Animations
Retargeting Animations with Mixamo
Adding Motion Capture with DeepMotion
Using the Level Sequencer
Using an iPhone for Facial Motion Capture
Using a webcam Facial Motion Capture
Blending Animations and Advanced Rendering with the Level Sequencer
Using the Mesh to MetaHuman Plugin
Using the Enhanced audio-driven animation
Using Metahumans in Maya
Using Metahumans in Houdini



