Shading, Lighting, and Rendering with Blender EEVEE : Create amazing concept art 12 times faster using a real-time rendering engine

個数:

Shading, Lighting, and Rendering with Blender EEVEE : Create amazing concept art 12 times faster using a real-time rendering engine

  • オンデマンド(OD/POD)版です。キャンセルは承れません。
  • 【入荷遅延について】
    世界情勢の影響により、海外からお取り寄せとなる洋書・洋古書の入荷が、表示している標準的な納期よりも遅延する場合がございます。
    おそれいりますが、あらかじめご了承くださいますようお願い申し上げます。
  • ◆画像の表紙や帯等は実物とは異なる場合があります。
  • ◆ウェブストアでの洋書販売価格は、弊社店舗等での販売価格とは異なります。
    また、洋書販売価格は、ご注文確定時点での日本円価格となります。
    ご注文確定後に、同じ洋書の販売価格が変動しても、それは反映されません。
  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 374 p.
  • 言語 ENG
  • 商品コード 9781803230962
  • DDC分類 006.6869

Full Description

Get to grips with new real-time animation techniques and tricks to improve your artistic and technical skills in shading, 3D rendering, and scene creation using Blender 3.0

Key Features

Learn real-time rendering engine concepts by creating three projects
Understand how to update workflows to Blender 3.0
Explore intermediate to advanced-level tutorials on creating art inside Blender

Book DescriptionBlender is the most important up-and-coming 3D software package in the world. EEVEE, a state-of-the-art real-time rendering engine is a fairly new addition to Blender and provides the capacity to create artwork at blazing speed, almost 12 times faster than Cycles.
Lighting, Shading, and Rendering with Blender's EEVEE provides a high-level overview of what EEVEE is capable of, then teaches users about Geometry Nodes, Rendering Techniques, using shortcuts like Kitbashing and Alphas to speed up scene creation, volumetrics, reflections, adding lights, cameras and even special effects like fire and smoke, all in EEVEE. All of this is in the context of creating actual scenes that readers will work through from start to finish. By the time a Blender Artist completes the book, they will have created three separate works that have challenged them to iterate and design with the full power of Blender's EEVEE.What you will learn

Explore EEVEE Render Properties for optimal outcomes
Focus on shading processes, including those that are both traditional and more cutting-edge
Understand composition and create effective concept art inside Blender
Discover procedural workflows to shorten the artistic process instead of getting mired in details
Understand intermediate Blender workflows for working in a professional environment
Develop art in different styles and learn why each style has different workflows and conventions
Create interactive, rapid changes in Blender's EEVEE engine

Who this book is forThis book is for 3D animators, sculptors, modelers, and concept artists who want to use EEVEE to speed up their work in movies, TV, and game design. Readers are expected to have a basic to intermediate-level understanding of 3D programs and ray-tracing engines.

Contents

Table of Contents

Introducing EEVEE
Creating Materials Fast with EEVEE
Lights, Camera...
Non-Physical Rendering
Setting Up an Environment with Geometry Nodes
Screen Space Reflections
Faking Camera Effects for Better Renders
Using Alphas for Details
Lighting an Interior Scene
Working with Irradiance Volumes and Cubemaps for More Accurate Rendering
Kitbashing
Special Effects with EEVEE
Exploring the Wide World of Blender

最近チェックした商品