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Full Description
The Game Boy is an iconic handheld console and a remarkable piece of gaming history. Programming the Game Boy is rewarding but can be challenging especially to newcomers. Game Boy Coding Adventure gives readers an organized, hands-on explanation of the hardware, covering everything from the very basics to advanced topics. This book doesn't assume any prior knowledge of assembly language or the Game Boy hardware. Whether you want to create games or applications, are interested in ROM hacking, or are looking for a fun way to level up your engineering skills, this book will give you a strong understanding of the hardware and the programming techniques to leverage it properly.
Contents
Foreword
Acknowledgments
Introduction
Part I: Getting Started
Chapter 1: Game Boy Fundamentals
Chapter 2: Assembly Language Basics
Chapter 3: The Game Boy Toolchain
Chapter 4: The Sample Assembly Code Template
Part II: Essential DMG Programming
Chapter 5: Graphics Overview
Chapter 6: Graphics Asset Management
Chapter 7: High-Level Features
Chapter 8: The Joypad
Chapter 9: Audio
Part III: Advanced Game Boy Programming
Chapter 10: The Counter and Timer
Chapter 11: Serial Communication
Chapter 12: Advanced Graphics
Chapter 13: Memory Bank Controllers
Chapter 14: Interrupts
Chapter 15: Programming and Debugging Tricks
Part IV: Beyond the Game Boy
Chapter 16: Game Boy Color
Chapter 17: Game Boy Printer
Chapter 18: Super Game Boy
Chapter 19: Going Further
Appendix A: Instructions
Appendix B: Opcodes
Index
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