- ホーム
- > 洋書
- > 英文書
- > Science / Mathematics
Full Description
This is the first book written on using Blender (an open-source visualization suite widely used in the entertainment and gaming industries) for scientific visualization. It is a practical and interesting introduction to Blender for understanding key parts.
Contents
Introduction
The Interface and Windowing Setup
Meshes, Models, and Textures
Lighting
Animation
Point of View: Camera Control
Python Scripting
Projects and 3D Examples
Blender Keyboard Shortcuts
Bibliography
Index