Exertion Games (Foundations and Trends® in Human-computer Interaction)

個数:

Exertion Games (Foundations and Trends® in Human-computer Interaction)

  • オンデマンド(OD/POD)版です。キャンセルは承れません。
  • 【入荷遅延について】
    世界情勢の影響により、海外からお取り寄せとなる洋書・洋古書の入荷が、表示している標準的な納期よりも遅延する場合がございます。
    おそれいりますが、あらかじめご了承くださいますようお願い申し上げます。
  • ◆画像の表紙や帯等は実物とは異なる場合があります。
  • ◆ウェブストアでの洋書販売価格は、弊社店舗等での販売価格とは異なります。
    また、洋書販売価格は、ご注文確定時点での日本円価格となります。
    ご注文確定後に、同じ洋書の販売価格が変動しても、それは反映されません。
  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 106 p.
  • 言語 ENG
  • 商品コード 9781680832020

Full Description

Advances in human-computer interaction (HCI) technologies have led to emerging computer game systems that foster physical exertion as part of the interaction; we call them exertion games. These games highlight a body-centric perspective on our interactions with computers, in contrast to traditional mouse, keyboard and gamepad interactions, not just in terms of their physical interface, but also in terms of the experiences that they support. As a result, exertion games show great promise in facilitating not only health benefits, but also novel play experiences. However, to realize this promise, exertion games need to be well designed, not only in terms of technical aspects involving the sensing of the active body, but also in relation to the experiential perspective of an active human body.

Exertion Games provides an overview of existing work in the area, outlines a spectrum of exertion games, and presents an analysis of key enabling technologies. It also positions exertion games within a broader HCI context by reviewing and examining different design approaches and frameworks for building exertion games. It concludes with a discussion on directions for future work.

Contents

1: Introduction
2: Definition of exertion games
3: Spectrum of exertion games
4: Theoretical approaches towards designing exertion games
5: Implementation Technologies
6: Design Recommendations
7: Opportunities and Challenges
8: Research Directions
9: Conclusion
Acknowledgements
References

最近チェックした商品