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Full Description
Learn how to think before you animate. Thinking Animation is a one-of-a-kind book that emphasizes how artists can use traditional animation techniques and principles with the computer generated animation technology of today. Written by seasoned animators with experience in both 2D and CG, Thinking Animation is an exquisite guide aimed at experienced animators; however, the skills taught within are still accessible and valuable to the novice animator. This full-color book includes numerous interviews with experienced contributing authors from a wide range of backgrounds, including stop-motion, visual effects, traditional animation, and CG. Thinking Animation is non-software specific. It contains a history of the field of animation as well as insight into how CG studios operate. It embraces the future of animating with the computer while still retaining the core values that traditional animators use as formulas and principles.
Contents
Part I. Foundation1. Fleas on the Shoulders of Giants2. Tell Me a Story3. The Good, the Bad, and the Just Plain AnnoyingPart II. Animation4. The Thursday Animator5. Every Frame Counts6. Acting in the Moment, Again and Again and AgainPart III. And Now a Word from the Producer7. Studio Politics: When Push Comes to Stab8. The End of the Beginning9. IndexesPart IV. History and Production Notes