Creating Game Art for 3D Engines (Game Development) (1 PAP/CDR)

Creating Game Art for 3D Engines (Game Development) (1 PAP/CDR)

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 313 p.
  • 言語 ENG
  • 商品コード 9781584505488
  • DDC分類 794.81526

Full Description


Learn how to create commercial-quality game art and make it come alive in a 3D engine! "Creating Game Art for 3D Engines" is the ideal guide for the serious student or aspiring animator who wants to learn how to create and successfully export game art, from simple shapes to full-blown characters. Using Autodesk (R) 3ds Max (R) to generate models and animations, and Torque as the 3D game engine, the book provides step-by-step instructions on how to model, unwrap, texture, rig, export, and script all of the essential art assets required for a game. Unlike other books that cover only art creation, Creating Game Art for 3D Engines teaches you how to create art specifically with the game engine in mind. All of the principles and techniques are universal and can be applied to any 3D software or game engine. Get ready to make your game ideas a reality!On the CD:-Sample characters and weapons-Sample pickups and script files-Screen captured movie tutorials-Trial version of the Torque Game Engine

Contents

Introduction to 3ds MaxCh. 1 Low-Poly ModelingCh. 2 Texturing OverviewCh. 3 Unwrapping the ModelCh. 4 Torque Assets OverviewCh. 5 Exporting Basic ShapesCh. 6 Animating Static ShapesCh. 7 CollisionsCh. 8 Pickups Ch. 9 Weapons Ch. 10 Characters

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