Learning how to unlock Maya's powerful programming capabilities can be a daunting task if you're not a programmer. Although the package's programming language, MEL (Maya Embedded Language), is easy to learn, virtually all available instruction assumes that the reader has some programming background-that is, until now. You hold in your hands the first MEL tutorial written especially for non-programmers. MEL Scripting for MAYA Animators will quickly show any user how to go beyond Maya's built-in tools to create customized solutions, previously accessible only to programmers. With this book, animators, artists, game developers, visual effects developers, and technical directors will master Maya's fundamentals from under the hood; then learn how to automate tasks, personalize user interfaces, build custom tools, and solve problems, by becoming an expert in the MEL scripting language-all with no programming experience required!
Preface Chapter 1. Maya Under the Hood Chapter 2. The Basics of MEL Commands Chapter 3. Using Expressions Chapter 4. Controlling Particles with Expressions Chapter 5. Problem Solving with MEL Scripting Chapter 6. Variables and Data Types Chapter 7. Using MEL Commands Chapter 8. Manipulating Nodes in MEL Chapter 9. Controlling the Flow of Execution Chapter 10. Procedures and Functions Chapter 11. Naming Nodes, Scripts, and Variables Chapter 12. Designing MEL User Interfaces Chapter 13. Simple MEL User Interfaces Chapter 14. Custom Dialog Boxes Chapter 15. Installing MEL Scripts Chapter 16. Examples Using MEL with Particle Dynamics Chapter 17. Examples Using MEL with Solid Body Dynamics Chapter 18. Example of a Simple Crowd System Chapter 19. Examples Using MEL in Character Rigging Appendix A. A MEL Script Design Checklist