The Evolution and Social Impact of Video Game Economics (Studies in New Media)

個数:

The Evolution and Social Impact of Video Game Economics (Studies in New Media)

  • 提携先の海外書籍取次会社に在庫がございます。通常3週間で発送いたします。
    重要ご説明事項
    1. 納期遅延や、ご入手不能となる場合が若干ございます。
    2. 複数冊ご注文の場合、分割発送となる場合がございます。
    3. 美品のご指定は承りかねます。

    ●3Dセキュア導入とクレジットカードによるお支払いについて
  • 【入荷遅延について】
    世界情勢の影響により、海外からお取り寄せとなる洋書・洋古書の入荷が、表示している標準的な納期よりも遅延する場合がございます。
    おそれいりますが、あらかじめご了承くださいますようお願い申し上げます。
  • ◆画像の表紙や帯等は実物とは異なる場合があります。
  • ◆ウェブストアでの洋書販売価格は、弊社店舗等での販売価格とは異なります。
    また、洋書販売価格は、ご注文確定時点での日本円価格となります。
    ご注文確定後に、同じ洋書の販売価格が変動しても、それは反映されません。
  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 180 p.
  • 言語 ENG
  • 商品コード 9781498543439
  • DDC分類 338.477948

Full Description

Today, consumers of video games spend over $22.4 billion each year; using more complex and multi-layered strategies, game developers attempt to extend the profitability of their products from a simple one-time sale, to continuous engagement with the consumer. The Evolution and Social Impact of Video Game Economics examines paradigmatic changes in the economic structure of the video game industry from a media effects and game design perspective. This book explores how game developers have changed how they engage players in order to facilitate continuous financial transactions. Contributors look from the advent of microtransactions and downloadable content (DLCs) to the impact of planned obsolescence, impulse buying, and emotional control. This collection takes a broad view of the game dynamics and market forces that drive the video game industry, and features international contributors from Asia, Europe, and Australia.

Contents

Contents

Introduction
Casey Hart


"Show me the money!" - Shifting Fields of Capital in the Global Game Industry

Casey O'Donnell


Nintendo's Retro Revolution: Commodified Nostalgia and the Virtual Console

Steve Cuff and Christopher Terry


Business Models, Planned Obsolescence, Externalities: Examining the Virtual Hand of the Video Game Industry

Mark D. Cruea


Prestige: A Cyclical Act for Consumer Control

Brent Kice


Free-to-play? Considering the interaction of functional factors in video game design influencing the economic effectiveness of microtransactions

Casey Hart


P(l)aying Pretty: Consuming Fairy Tales and Device Applications

Emma Whatman

Playing with and against Microtransactions: The Discourses of Microtransactions Acceptance and Rejection in Mainstream Video Games

Jan Švelch


Smart Players and Happy Consumers: Effects of Game Characteristics and Player Emotional Experiences on in-App Ad Responses

Hsuan-Yi Chou and Shaojung Sharon Wang


Gold Farming in China—and in Western Academia, Journalism, and Fiction

Bjarke Liboriussen

About the Editor and Contributors

最近チェックした商品