Beginning 3D Game Assets Development Pipeline : Learn to Integrate from Maya to Unity (1st)

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Beginning 3D Game Assets Development Pipeline : Learn to Integrate from Maya to Unity (1st)

  • ウェブストア価格 ¥13,278(本体¥12,071)
  • APress(2021/12発売)
  • 外貨定価 US$ 69.99
  • 【ウェブストア限定】洋書・洋古書ポイント5倍対象商品(~2/28)
  • ポイント 600pt
  • オンデマンド(OD/POD)版です。キャンセルは承れません。
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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 315 p.
  • 言語 ENG
  • 商品コード 9781484271957
  • DDC分類 794.816693

Full Description

This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and work with them in Unity.
The book begins with an overall look at the production of game development and the different roles in creating assets. Then, starting with Maya, you learn how to start with a concept and take it through the entire production pipeline: base mesh, UV mapping, high poly, texturing, rigging, and animation. You will be working on one asset project throughout the entire book to understand how one phase leads to the next one. Lastly, you will cover asset placement and integration into Unity.

What You Will Learn

Build a thorough knowledge of the 3D game asset production workflow
Understand how each phase leads up to the next one
Know how 3D assets are implemented into Unity
Texture, rig, and animate the 3D model
Export and import the 3D asset or model
Understand the iterative design process

Who This Book Is For

3D artists, from beginners to specialists, who are interested in learning the 3D production pipeline of game assets as a whole

Contents

Chapter 1: What Is the 3D Production Pipeline and Why Is It Important?.- Chapter 2: Starting with Maya.- Chapter 3: Creating a Base Mesh.- Chapter 4: Preparing the Asset for the Next Phase.- Chapter 5: UV Mapping.- Chapter 6: Creating a High Poly Model.- Chapter 7: Texturing..- Chapter 8: Rigging the 3D Asset.- Chapter 9: Bringing the Asset to Life.

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