Introduction to Video Game Engine Development : Learn to Design, Implement, and Use a Cross-Platform 2D Game Engine (1st)

個数:
  • ポイントキャンペーン

Introduction to Video Game Engine Development : Learn to Design, Implement, and Use a Cross-Platform 2D Game Engine (1st)

  • ウェブストア価格 ¥15,175(本体¥13,796)
  • APress(2021/06発売)
  • 外貨定価 US$ 79.99
  • 【ウェブストア限定】洋書・洋古書ポイント5倍対象商品(~2/28)
  • ポイント 685pt
  • 提携先の海外書籍取次会社に在庫がございます。通常3週間で発送いたします。
    重要ご説明事項
    1. 納期遅延や、ご入手不能となる場合が若干ございます。
    2. 複数冊ご注文の場合は、ご注文数量が揃ってからまとめて発送いたします。
    3. 美品のご指定は承りかねます。

    ●3Dセキュア導入とクレジットカードによるお支払いについて
  • 【入荷遅延について】
    世界情勢の影響により、海外からお取り寄せとなる洋書・洋古書の入荷が、表示している標準的な納期よりも遅延する場合がございます。
    おそれいりますが、あらかじめご了承くださいますようお願い申し上げます。
  • ◆画像の表紙や帯等は実物とは異なる場合があります。
  • ◆ウェブストアでの洋書販売価格は、弊社店舗等での販売価格とは異なります。
    また、洋書販売価格は、ご注文確定時点での日本円価格となります。
    ご注文確定後に、同じ洋書の販売価格が変動しても、それは反映されません。
  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 382 p.
  • 言語 ENG
  • 商品コード 9781484270387
  • DDC分類 794.8151

Full Description

Start your video game development journey by learning how to build a 2D game engine from scratch. Using Java (with NetBeans as your IDE and using Java's graphics framework) or by following along in C# (with Visual Studio as your IDE and using the MonoGame framework), you'll cover the design and implementation of a 2D game engine in detail. Each class will be reviewed with demonstration code. You'll gain experience using the engine by building a game from the ground up.

Introduction to Video Game Engine Development reviews the design and implementation of a 2D game engine in three parts. Part 1 covers the low-level API class by class. You'll see how to abstract lower-level functionality and design a set of classes that interact seamlessly with each other. You'll learn how to draw objects, play sounds, render text, and more. In Part 2, you'll review the mid-level API that is responsible for drawing the game, loading resources, and managing user input. Lastly, in Part 3, you'll build a game from the ground up following a step-by-step process using the 2D game engine you just reviewed.

On completing this book, you'll have a solid foundation in video game engine design and implementation. You'll also get exposure to building games from scratch, creating the solid foundation you'll need to work with more advanced game engines, and industry tools, that require learning complex software, APIs, and IDEs.  

What You Will Learn

Gain experience with lower-level game engine APIs and abstracting framework functionality
Write application-level APIs: launching the game, loading resources, settings, processing input, and more
Discover cross-platform APIs in the game engine projects written in both Java and C#/MonoGame
Develop games with an SDK-based game engine and simplified tool chain focused on direct control of the game through code
Master creating games by using the game engine to build a game from the ground up with only code and an IDE

Who This Book Is For 

Those of you out there with some programming experience, moderate to advanced, who want to learn how to write video games using modern game engine designs.

Contents

Chapter 1: MmgBase API Introduction.- Chapter 2: Base Classes.- Chapter 3: Helper Classes.- Chapter 4: Other Classes.- Chapter 5: Advanced Classes.- Chapter 6: Widget Classes.- Chapter 7: Animation Classes.- Chapter 8: Game Screen Classes.- Chapter 9: MmgCore API Introduction.- Chapter 10: Static Main Entry Point.- Chapter 11: Dynamic Settings.- Chapter 12: Event Handlers.- Chapter 13: Resource Loading.- Chapter 14: Game Screens.- Chapter 15: Game Build Introduction.- Chapter 16: PongClone Project Setup.- Chapter 17: PongClone Main Menu Screen.- Chapter 18: PongClone Game Screen.- Chapter 19: Conclusion.

最近チェックした商品