Design Patterns in .NET : Reusable Approaches in C# and F# for Object-Oriented Software Design

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Design Patterns in .NET : Reusable Approaches in C# and F# for Object-Oriented Software Design

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 359 p.
  • 言語 ENG
  • 商品コード 9781484243657
  • DDC分類 005

Full Description


Implement design patterns in .NET using the latest versions of the C# and F# languages. This book provides a comprehensive overview of the field of design patterns as they are used in today's developer toolbox.Using the C# programming language, Design Patterns in .NET explores the classic design pattern implementation and discusses the applicability and relevance of specific language features for the purpose of implementing patterns. You will learn by example, reviewing scenarios where patterns are applicable. MVP and patterns expert Dmitri Nesteruk demonstrates possible implementations of patterns, discusses alternatives and pattern inter-relationships, and illustrates the way that a dedicated refactoring tool (ReSharper) can be used to implement design patterns with ease.What You'll LearnKnow the latest pattern implementations available in C# and F#Refer to researched and proven variations of patternsStudy complete, self-contained examples including many that cover advanced scenariosUse the latest implementations of C# and Visual Studio/ReSharperWho This Book Is ForDevelopers who have some experience in the C# language and want to expand their comprehension of the art of programming by leveraging design approaches to solving modern problems

Contents

Part IChapter 2: The Functional PerspectivePart II: Creational Patterns Chapter 3: Builder Chapter 4: Factories Chapter 5: Prototype Chapter 6: Singleton Part III: Structural Patterns Chapter 7: Adapter Chapter 8: Bridge Chapter 9: Composite Chapter 10: Decorator Chapter 11: Facade Chapter 12: Flyweight Chapter 13: Proxy Part IV: Behavioral Patterns Chapter 14: Chain of Responsibility Chapter 15: CommandChapter 16: Interpreter Chapter 17: Iterator Chapter 18: Mediator Chapter 19: Memento Chapter 20: Null Object Chapter 21: Observer Chapter 22: State Chapter 23: Strategy Chapter 24: Template Method Chapter 25: Visitor

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