Apple Arkit Revealed : Augmented and Mixed Reality for Iphone and Ipad

Apple Arkit Revealed : Augmented and Mixed Reality for Iphone and Ipad

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  • 製本 Paperback:紙装版/ペーパーバック版
  • 言語 ENG
  • 商品コード 9781484233689
  • DDC分類 005

Full Description


Jump-start your development efforts. Use Apple's ARKit platform to develop augmented reality (AR) apps for the iPhone and iPad. Now you can have your first AR app up and running in under an hour.Apple ARKit Revealed is filled with examples of applications that are easy to construct and will help you learn the skills needed to become a proficient ARKit developer. The book explains and demonstrates the advantages of using ARKit development tools from Apple, Unity, and Unreal. This coverage of different vendor products will help you choose the right tool for the job when you build your first AR application. Beyond teaching ARKit itself, many of the code examples provided in this book can be used as templates to start your own AR development efforts.What You'll LearnCreate AR applications using Sprite Kit, Scene Kit, and Metal2Enhance your applications with Hit-Testing, sound, and animationBuild positional tracking into your applications so that users can move aroundImplement Visual Inertial Odometry (VIO) techniques for object placement and positioningIntegrate with popular 3D and 2D engines such as Unity3D and UnrealBecome familiar with "scene understanding" and why it matters in AR applicationsWho This Book Is ForDevelopers looking to get started with ARKit as quickly as possible. The book is especially aimed at those looking to get an app to market quickly in order to showcase their AR skills or to target a fast-emerging opportunity.

Contents

1. Concepts in AR Programming2. The ARKit Software and Hardware3. Understanding Your Development Options4. Building ARKit Apps with Xcode, Swift, and SceneKit5. Building ARKit Apps in Unity3D6. Building ARKit Apps in the Unreal Engine7. Advanced ARKit Examples in Swift 8. Leveraging the Unity3D Asset Store9. Optimizing the Unreal Engine for ARKit10. Final Thoughts and Where to Go Next

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