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Full Description
The four games you'll develop while reading this book are:
Painter
Tut's Tomb
Penguin Pairs
Tick Tick
These four games are casual, arcade-style games representing the aim-and-shoot, casual, puzzle, and platform styles of game play.
Contents
Part I: Getting Started 1. The Swift Language 2. Game Programming Basics 3. Creating a Game World 4. Game Assets Part II: Painter 5. Knowing What the Player is Doing 6. Reacting to Player Input 7. Basic Game Objects 8. Game Object Types 9. Colors and Collisions 10. Limited Lives 11. Organizing Game Objects 12. Finishing the Painter Game Part III: Galactic Waste 13. Adapting to Different Devices 14. Game Object Hierarchies 15. Game Physics 16. Game Object Interaction 17. Finishing the Galactic Waste Game Part IV: Penguin Pairs 18. Sprite Sheets 19. Storing and Recalling Game Data 20. Pairing the Penguins 21. Finishing the Penguin Pairs Game 22. The Main Game Structure 23. Animation Part V: Tick Tick 24. Platform Game Physics 25. Intelligent Enemies 26. Adding Player Interaction 27. Finishing the Tick Tick Game



