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Full Description
From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.
Contents
Table of Contents
Preface
Introduction
Chapter 1. An Exploration of Major Achievements in Video Game Audio Hardware and Software
Chapter 2. The Timeline of Video Game Audio History (Hardware, Software, and Events)
Chapter 3. The Expanded Universe of Video Game Audio
Appendix: Commercial Video Game Music Soundtracks
Glossary of Terms
Bibliography
Index



