Full Description
Literacy, Media, Technology considers the continued significance of popular culture forms such as postcards, film, television, games, virtual worlds and social media for educators. Following multiple pathways through technological innovation, the contributors reflect on the way in which digital and portable devices lead to new and emerging forms of reading, participating and creating. Rejecting linear conceptualisations of progression, they explore how time is not linear as technological advances are experienced in multiple ways linked to different personal, social, political and economic trajectories. The contributors describe a range of practices from formal and informal education spaces and interrogate some of the continuities and discontinuities associated with literacy, media and technology at a time when rapidly evolving communicative practices often meet intransigence in educational systems.
The chapters adopt diverse forms: historical perspectives, personal story and reflection, project reports, document analysis, critical reviews of resources, ethnographic accounts, and analyses of meaning-making within and beyond educational institutions. Together, they provide multiple insights into the diverse and fluid relationships between literacy, media, technology, and everyday life, and the many ways in which these relationships are significant to educational research and practice.
Contents
List of Figures
List of Contributors
Foreword, Donna Alvermann
Acknowledgements
1. Literacy, Media, Technology, Guy Merchant, Cathy Burnett and Becky Parry.
Pause
2. The Picture Postcard at the Beginning of the 20th Century: Instagram, Snapchat or Selfies of an Earlier Age?, Julia Gillen
3. Television as a New Medium, Margaret Mackey
4. From the Wild Frontier of Davy Crockett to the Wintery Fiords of Frozen: Changes in Media Consumption, Play and Literacy from the 1950s to the 2010s, Jackie Marsh
Record
5. Constricting or Constructing Everyday Lives?: Literacies and Inequality, Susan Jones
6. Family Stories, Texts, and Meaning: A Study of Artifacts during a Digital Storytelling Workshop, Tisha Lewis Ellison
7. Mapping Place, Affect, and Futures in an Adolescent's New Media Making: Schizoanalytic Cartographies, Christian Ehret
Play
8. 'Finger Flowment' and Moving Image Language: Learning Filmmaking with Tablet Devices, John Potter and Theo Bryer
9. Digital Personal Stories: Bringing Together Generations and Enriching Communities, Natalia Kucirkova
Rewind
10. Time Travels in Literacy and Pedagogy: From Script to Screen, Becky Parry, Lucy Taylor and Nadia Haerizadeh-Yazdi
11. Children's Writing in the 21st Century: Mastery, Crafting and Control, Clare Dowdall
12. How Does Boy 17 Read a Game?, Julian McDougall
Fast Forward
13. Postdigital Literacies: Materiality, Mobility and the Aesthetics of Recruitment, Thomas Apperley, Darshana Jayemanne and Bjorn Nansen
14. Assembling Virtual Play in the Classroom, Cathy Burnett and Guy Merchant
Standby
15. Past, Present, Future, Cathy Burnett, Guy Merchant and Becky Parry
Index