Digital Cityscapes : Merging Digital and Urban Playspaces (Digital Formations)


Digital Cityscapes : Merging Digital and Urban Playspaces (Digital Formations)

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 371 p.
  • 言語 ENG,ENG
  • 商品コード 9781433105326
  • DDC分類 794.8

Full Description

The convergence of smartphones, GPS, the Internet, and social networks has given rise to a playful, educational, and social media known as location-based and hybrid reality games. The essays in this book investigate this new phenomenon and provide a broad overview of the emerging field of location-aware mobile games, highlighting critical, social scientific, and design approaches to these types of games, and drawing attention to the social and cultural implications of mobile technologies in contemporary society. With a comprehensive approach that includes theory, design, and education, this edited volume is one of the first scholarly works to engage the emerging area of multi-user location-based mobile games and hybrid reality games. It is appropriate for undergraduate and graduate courses covering mobile phone or gaming culture, media history and educational technology, as well as researchers and the general public.

Table of Contents

Acknowledgments                                    xi
Merging Digital and Urban Playspaces: An 1
Introduction to the Field
Adriana de Souza e Silva and Daniel M. Sutko
Section One Theoretical Approaches to
Location-Aware Mobile Games
1. Redefining the Local: The Distinction 21
between Located Information and Local
Knowledge in Location-Based Games
Eric Gordon
2. Location-Based Mobile Games: A 37
Theoretical Framework for Research
Li Xiong, Rabindra Ratan, and Dmitri
3. From Always-On to Always-There: Locative 55
Media as Playful Technologies
Michiel de Lange
4. On the Social and Political Implications 71
of Hybrid Reality Gaming: An Interview with
Matt Adams from Blast Theory
Adriana de Souza e Silva and Daniel M.
5. The Politics of Being Mobile: A Case 83
Study of a Different Model for
Conceptualizing Mobility, Gaming, and Play
Larissa Hjorth
6. Mediated Co-Proximity and Its Dangers in 100
a Location-Aware Community: A Case of
Christian Licoppe and Yoriko Inada
Section Two Designing Location-Aware Mobile
7. Play in Hybrid Reality: Alternative 129
Approaches to Game Design
Frans M艙r and Petri Lankoski
8. LOCUNET: Location-Based Games as Media 148
Communicating Social Meaning
Katerina Diamantaki, Charalampos
Rizopoulos, Dimitris Charitos, and Nikos
9. Framing the Issues for the Design of 168
Location-Based Games
Nicolas Nova and Fabien Girardin
10. Designing Location-Based Mobile Games: 187
The CityExplorer Case Study
Sebastian Matyas, Christian Matyas,
Hiroko Mitarai, Maiko Kamata, Peter
Kiefer, and Christoph Schlieder
11. CitySneak: Play, Pedagogy, and 204
Robert W. Sweeny and Ryan M. Patton
12. Proximity Gaming: New forms of Wireless 217
Network Gaming
Tom S erlund
13. The Role of Role-Play in Pervasive 231
Location-Based Mobile Games
Shaun Cashman and Christin Gulick Phelps
Section Three Beyond Entertainment: Educational
Uses of Location-Aware Mobile Games
14. Finding a Place: Developments of 251
Location-Based Mobile Gaming in Learning and
Assessment Environments
Girlie C. Delacruz, Gregory K.W.K. Chung,
and Eva L. Baker
15. Using Pervasive Games in Education: A 269
Case Study of the Educational Mobile Game
Hannamari Saarenp蒿
16. Gaming the Wild: Developing Augmented 286
Reality Games on Handhelds for an Outdoor
Summer Camp
John Martin
17. Location-Based Technology and Game-Based 302
Learning in Secondary Education: Learning
about Medieval Amsterdam
Wilfried Admiraal, Sanne Akkerman,
Jantina Huizenga, and Henk van Zeijts
18. OnSite and Engaged: Hybrid-Reality Gaming 321
in Communication across the Curriculum
Deanna P. Dannels and Adriana de Souza e
List of Contributors 339
Name Index 347
Subject Index 349