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Contents
Part I 1 - Programming 2 - Game Programming Basics 3 - Creating a Game World 4 - Game Assets Part II 5 - Knowing What the Player is Doing 6 - Reacting to Player Input 7 - Basic Game Objects 8 - Game Object Types 9 - Colors and Collisions 10 - Limited Lives 11 - Organizing Game Objects 12 - Finishing the Game Part III 13 - Adapting to Different Devices 14 - Game Objects in a Structure 15 - Gameplay Programming 16 - Game States 17 - Finishing the Game Part IV 18 - Sprite Sheets 19 - Menus and Settings 20 - Game State Management 21 - Storing and Recalling Game Data 22 - Pairing the Penguins 23 - Finishing the Game Part V 24 - The Main Game Structure 25 - Animation 26 - Game Physics 27 - Intelligent Enemies 28 - Adding Player Interaction 29 - Finishing the Game Part VI 30 - Efficient and Readable Code 31 - Deploying your Game



