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Full Description
Building JavaScript Games teaches game programming through a series of engaging, arcade-style games that quickly expand your JavaScript and HTML5 skills. JavaScript is in the top ten most-used programming languages world wide, and is the basis for applications that can run in any modern browser, on any device from smart phone to tablet to PC. Especial emphasis is given to touch-based interface, but all games also run using a regular mouse and keyboard setup.
The four games you'll develop from reading this book are:
Painter
Jewel Jam
Penguin Pairs
Tick Tick
These four games are casual, arcade-style games representing the aim-and-shoot, puzzle, maze, and platform styles of game play.
The approach in Building JavaScript Games follows the basic structure of a game rather than the syntax of a language. From almost the very first chapter you are building games to run on your phone or other device and show to your friends. Successive projects teach about handling player input, manipulating game objects, designing game worlds, managing levels, and realism through physics. All told, you'll develop four well-designed games, making Building JavaScript Games one of the most enjoyable ways there is to learn about programming browser-based games.
The final chapters in the book contain a very nice bonus of sorts. In them you will find excerpts from interviews with two prominent people from the game industry: Mark Overmars, who is CTO of Tingly Games and creator of GameMaker, and Peter Vesterbacka, the CMO of Rovio Entertainment - the creators of the Angry Birds franchise. Their insight and perspective round off what is already a fun and valuable book.
Contents
Part I 1 - Programming 2 - Game Programming Basics 3 - Creating a Game World 4 - Game Assets Part II 5 - Knowing What the Player is Doing 6 - Reacting to Player Input 7 - Basic Game Objects 8 - Game Object Types 9 - Colors and Collisions 10 - Limited Lives 11 - Organizing Game Objects 12 - Finishing the Game Part III 13 - Adapting to Different Devices 14 - Game Objects in a Structure 15 - Gameplay Programming 16 - Game States 17 - Finishing the Game Part IV 18 - Sprite Sheets 19 - Menus and Settings 20 - Game State Management 21 - Storing and Recalling Game Data 22 - Pairing the Penguins 23 - Finishing the Game Part V 24 - The Main Game Structure 25 - Animation 26 - Game Physics 27 - Intelligent Enemies 28 - Adding Player Interaction 29 - Finishing the Game Part VI 30 - Efficient and Readable Code 31 - Deploying your Game



