Game Development Essentials : Game Industry Career Guide (1 PAP/DVDR)

Game Development Essentials : Game Industry Career Guide (1 PAP/DVDR)

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 323 p.
  • 言語 ENG
  • 商品コード 9781428376472
  • DDC分類 794.81536023

Full Description


Written in a non-technical manner, Game Development EssentialsIndustry Career Guide is a valuable asset for anyone looking for a job, not only in the game industry but also in any field requiring technical expertise and creative talent.

Table of Contents

Introduction                                       xiii
About the Game Development Essentials Series xiv
About Game Development Essentials: Game xiv
Industry Career Guide
Who Should Read this Book? xv
How is This Book Organized? xvi
How to Use This Text xviii
Key Chapter Questions xviii
Notes xviii
Sidebars xviii
Case Studies xix
Tips xix
Quotes xix
Profiles xx
Chapter Review xx
About the Companion DVD xxi
About the Instructor Resources xxii
About the Authors xxii
Acknowledgments xxiv
Questions and Feedback xxvii
Dedication xxvii
Part I: Understanding the Industry 1 (98)
History: evolution of game careers 3 (27)
Key Chapter Questions 3 (1)
Birth of the Electronic Game Industry 4 (5)
Games Grow with the Times 4 (1)
Beginning of Electronic Games 5 (4)
Collapse of Home Consoles & Rise of 9 (4)
Computers
Computer Graphics 10 (1)
Triumph of the PC 10 (1)
Improved Audio 11 (1)
Multiplayer Doom 11 (1)
3D Game worlds 11 (1)
Rise of the Designer 12 (1)
Rebirth of Video Consoles 13 (2)
32- and 64-bit Consoles 14 (1)
Console Wars 14 (1)
Game Industry Growth 15 (5)
Consolidation & Mergers 16 (1)
Game Industry Cycles 17 (1)
Need For New Blood 18 (2)
Why Work in the Game Industry 20 (3)
Making Games is Work 20 (1)
Overtime 20 (1)
Dealing with Disappointment 21 (1)
Parental Disapproval 22 (1)
Burnout 22 (1)
The Rewards of the Game Industry 23 (1)
Team Effort 23 (1)
Leading Edge Technology 24 (1)
Planning for a Game Industry Career 24 (6)
Full-Time Positions 25 (1)
Part-Time Positions 25 (2)
Training for a Position 27 (1)
Learning on Your Own 27 (1)
Internships & Practical Experience 28 (1)
Chapter Review 29 (1)
State of the Industry: what makes it tick 30 (28)
Key Chapter Questions 31 (1)
Growth of an Industry 32 (3)
Culture of the Game Industry 35 (1)
Types of Companies 36 (5)
Game Developers 37 (1)
Publishers 38 (2)
Hardware Manufacturers & Current Game 40 (1)
Platforms
Company Size 41 (9)
Large Companies 42 (3)
Small Companies 45 (5)
Domestic & International Game Markets 50 (8)
Domestic Game Markets 50 (1)
Game Publishers 51 (1)
Game Developers 52 (2)
International Game Markets 54 (2)
Chapter Review 56 (2)
Roles & Responsibilities: choosing the best 58 (41)
path
Key Chapter Questions 59 (1)
Structure of a Game Company 60 (10)
Upper Management 60 (2)
Executive Staff 62 (5)
Directors 67 (2)
Game Development Staff 69 (1)
Game Production Cycle 70 (1)
Development Team Management 70 (4)
Producers 71 (1)
Associate or Assistant Producers 72 (1)
Team Leads 72 (2)
Designers 74 (4)
Senior Designer 74 (2)
Junior Designers 76 (1)
Level Designers 76 (1)
Gameplay Designers 77 (1)
Interface Designers 77 (1)
Programmers 78 (7)
Tools Programmers 78 (1)
Game Engine Programmers 79 (1)
Physics Programmers 80 (1)
Artificial Intelligence Programmers 80 (1)
User Interface Programmers 81 (1)
Network Programmers 82 (1)
Audio Programmers 83 (1)
Quality Assurance/Testing Programmers 84 (1)
Artists 85 (6)
2D Artists 85 (1)
Concept Artists 86 (1)
Map Artists 86 (1)
Sprite Artists 87 (1)
Interface Artists 87 (1)
Texture Artists 88 (1)
3D Artists 88 (1)
3D Modelers 89 (1)
3D Animators 89 (1)
Environmental Artists 90 (1)
Cinematics or Cut-Scene Animators 90 (1)
Motion Capture 91 (1)
Audio 91 (3)
Writing 94 (1)
Quality Assurance & Testing 95 (1)
Localization 96 (3)
Chapter Review 98 (1)
Part II: Landing the Job 99 (108)
Packaging Yourself: resumes, cover letters, 100 (42)
portfolios & demos
Key Chapter Questions 101 (1)
The Importance of a Well-Written Resume 102 (16)
Types of Resumes 103 (1)
Chronological Resume 103 (1)
Functional Resume 104 (1)
Master Resume 105 (1)
Structuring a Resume 106 (1)
Header 106 (1)
Objective 107 (1)
Education 108 (2)
Skill Sets 110 (2)
Work History 112 (1)
Game-Oriented Projects 113 (1)
Summary of Qualification or Personal 114 (1)
Summary
Hobbies and Interests 114 (1)
What Not to Include on a Resume 115 (1)
Resume Guidelines: A Summary 116 (2)
Cover Letters 118 (4)
Structure of a Cover Letter 118 (2)
Cover Letter Guidelines: A Summary 120 (2)
Portfolios & Demos 122 (9)
Master 122 (1)
Physical 123 (1)
CD or DVD 124 (1)
Protfolio & Demo Guidelines: A Summary 125 (2)
Creating Projects 127 (1)
Team Projects 127 (1)
Individual Projects 127 (1)
Tools of the Trade 128 (1)
Game Engines 128 (1)
Game Mods 129 (2)
Personal Web Site 131 (5)
Creating a Web Site 131 (1)
Home Page 132 (1)
Projects 132 (1)
Resume 133 (1)
Contact Information 133 (1)
Ancillary Information 133 (1)
Web Site Guidelines: A Summary 134 (2)
References 136 (6)
Preparing Your References 138 (1)
Following Up with Your References 138 (2)
Chapter Review 140 (2)
Job Hunting: Where to find game industry 142 (32)
jobs
Key Chapter Questions 143 (1)
Looking for Game Industry Jobs 144 (9)
Open & Hidden Job Markets 144 (1)
Advertised Game Industry Listings 145 (1)
Company Web Sites 146 (2)
Game Industry Sites 148 (1)
Job Bank Web Sites 148 (4)
Professional & Social Networks 152 (1)
Researching Game Companies 153 (7)
No Postings Doesn't Always Mean ``No 155 (1)
Jobs''
Other Sources of Information 156 (2)
Small & New Companies 158 (2)
Networking 160 (5)
The Fine Art of Schmoozing 161 (1)
``I'm Too Shy'' 161 (1)
Where to Network 162 (3)
Recruiters 165 (3)
Getting Experience at School 168 (6)
Chapter Review 172 (2)
Interviewing: the old ``meet & greet'' 174 (33)
Key Chapter Questions 175 (1)
The Interview 176 (4)
Overview 176 (1)
Evaluations 176 (2)
Non-Disclosure Agreement 178 (2)
Phone Interviews 180 (6)
Phone Interview Process 181 (1)
Preparing for a Phone Interviews 182 (2)
Tips for Phone Interviews 184 (1)
The Follow Up 184 (1)
Conference Calls 185 (1)
Personal Interviews 186 (11)
Preparing for a Personal Interview 187 (1)
Presenting Yourself 188 (1)
Personal Interview Process 189 (1)
Human Resources 189 (1)
Director or Team Lead 189 (1)
Team Members 189 (1)
Other Team Leads 190 (1)
Other Teams 191 (1)
``Doing Lunch'' 191 (1)
Management 191 (1)
Tips for Personal Interviews 192 (5)
Interview Questions 197 (4)
Questions You Might Be Asked 198 (2)
Questions You Might Ask 200 (1)
Inappropriate Questions 201 (1)
Ending the Interview 202 (2)
Thank You Notes 204 (3)
Chapter Review 206 (1)
Part III: After You're Hired 207
Accepting & Starting a Job: salaries, 208 (24)
benefits & procedures
Key Chapter Questions 209 (1)
Game Industry Salaries 210 (4)
Salaries by Position 210 (3)
Entry-Level Salaries 213 (1)
Benefits 214 (2)
Standard Benefits 214 (1)
Additional Benefits & ``Perks'' 214 (2)
Salary Negotiations 216 (4)
Salary Ranges 217 (1)
Negotiating a Salary 218 (2)
Accepting a Job 220 (5)
If the Company Withdraws an Offer 221 (1)
If You Need More Time 221 (1)
Multiple Job Offers 222 (1)
Dealing with Your Current Company 223 (2)
Starting a New Job 225 (7)
Employment Contract 227 (1)
Prior Invention 227 (1)
Non-Compete Section 228 (1)
Probationary Periods 229 (1)
Chapter Review 230 (2)
Moving On: changing jobs & starting a 232 (26)
company
Key Chapter Questions 233 (1)
Moving Within the Industry 234 (3)
Advancements 234 (1)
Moving into Management 235 (2)
Changing Jobs 237 (4)
Changing Roles 237 (3)
Changing Companies 240 (1)
Leaving the Game Industry 241 (17)
Reasons for Leaving the Game Industry 241 (1)
Burnout 241 (1)
Cancelled Projects 242 (1)
Failures 243 (1)
Preparing to Change Industries 244 (1)
Career Centers 244 (1)
Reworking Your Resume 245 (1)
Tapping Your Network 245 (1)
Starting a New Company 246 (1)
Causual Games 247 (1)
Mobile Games 248 (1)
Ports, Sequels & Handheld Games 248 (1)
PC and Console Games 249 (1)
Setting Up a New Company 250 (1)
Sole Proprietorship 250 (1)
General Proprietorship or General 251 (1)
Partnership
Limited Partnership or Limited 251 (1)
Liability Company
Corporations 252 (2)
Business Plan 254 (2)
Chapter Review 256 (2)
Future: employment & growth in the game 258
industry
Key Chapter Questions 259 (1)
Evolution of the Game Industry 260 (24)
New Technologies 261 (1)
Consoles 262 (2)
Game Engines 264 (2)
Tools 266 (2)
New Game Development Team Roles 268 (1)
New Game Markets 268 (3)
New Approaches to Games 271 (1)
Independent & Casual Games 272 (2)
Mobile Games 274 (2)
Serious Games 276 (2)
Online Games 278 (1)
Episodic Games 279 (3)
Location-Based Games 282 (1)
Alternate Rality Games 283 (1)
Outside Influences Affecting the Game 284 (5)
Industry
Unionization 284 (1)
Outsourcing 285 (2)
Piracy 287 (1)
Government Regulation 288 (1)
Future of the Game Industry 289
Chapter Review 295
Resources 196 (116)
Communities & Directories 296 (1)
Career Resources 297 (1)
Colleges & Universities 298 (1)
Development Tools 299 (1)
Organizations 300 (1)
News, Reviews & Research 300 (2)
Events 302 (1)
Game Developers 303 (3)
Books & Articles 306 (6)
Index 312 (11)
Extended Copyright & Trademark Notices 323