The Guide to Computer Simulations and Games

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The Guide to Computer Simulations and Games

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  • 製本 Paperback:紙装版/ペーパーバック版/ページ数 446 p.
  • 言語 ENG
  • 商品コード 9781118009239
  • DDC分類 006

基本説明

Targets anyone interested in learning about the inner workings of a simulation or game, but may not necessarily be a programmer or scientist.

Full Description

The first computer simulation book for anyone designing or building a game
Answering the growing demand for a book catered for those who design, develop, or use simulations and games this book teaches you exactly what you need to know in order to understand the simulations you build or use all without having to earn another degree. Organized into three parts, this informative book first defines computer simulations and describes how they are different from live-action and paper-based simulations.


The second section builds upon the previous, with coverage of the technical details of simulations, a detailed description of how models are built, and an explanation of how those models are translated into simulations. Finally, the last section develops four examples that walk you through the process from model to finished and functional simulation, all of which are created using freely available software and all of which can be downloaded.



Targets anyone interested in learning about the inner workings of a simulation or game, but may not necessarily be a programmer or scientist
Offers technical details on what simulations are and how they are built without overwhelming you with intricate jargon
Breaks down simulation vs. modeling and traditional vs. computer simulations
Examines verification and validation and discusses simulation tools Whether you need to learn how simulations work or it's something you've always been curious about but couldn't find the right resource, look no further. The


Guide to Computer Simulations and Games is the ideal book for getting a solid understanding of this fascinating subject.

Contents

Introduction xxix
Part I Context 1


Chapter 1 Spoilers 3


Chapter 2 Fundamentals 35


Chapter 3 Going Digital 53


Chapter 4 How Programs Work 75


Part II It's About Time 95


Chapter 5 The Stuff of Which Simulations Are Made 97


Chapter 6 Randomness 119


Chapter 7 A Single Server Queuing System 145


Chapter 8 Visualization 175


Chapter 9 Verification and Validation 205


Chapter 10 Sims and Games for Learning 233


Part III Designing and Building Simulations 265


Chapter 11 Simulation Tools 267


Chapter 12 A Hospital Emergency Department (Single Server Queuing System II) 301


Chapter 13 Boarding a Passenger Airliner (Decision Making) 327


Chapter 14 Cooking Simulation and Food Safety 349


Chapter 15 The Stock Market (Serious Game) 371


Chapter 16 Now What? 393


Appendix Simulations, Games, and Software 397


Glossary 403


Index 421

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