Full Description
This book provides a scientific foundation for the design of physical education and movement education in early childhood, focusing on the developmentally significant stage between three and six years of age.
Drawing on cutting-edge contemporary research, the book examines physical education as a process for promoting the holistic development and well-being of young children, introducing developmental milestones across motor, cognitive, social and emotional competencies. It examines the evidence base in core areas including physical development, physical activity, pedagogical strategies, play and inclusion, and explores cutting-edge topics in early years education as applied to movement including nature education, the use of technology in early childhood, and health-related education.
This book is important reading for teacher educators, trainee teachers and in-service practitioners with an interest in physical education, physical activity, early years education or playwork.
Contents
Part I: Introduction 1. Introduction 2. Defining Physical Education or Psychomotricity in the Context of Early Childhood Education: Three Theoretical Approximations Part II: Teaching by Competence 3. What Is Motor Competence? Definition, Distribution, and Abilities in Each Age Range 4. Interventions to Develop Preschool-Aged Children's Motor Competence and Instrument for Its Evaluation 5. Physical Literacy 6. What Is Cognitive Competence? Definition, Distribution, and Milestones in Each Range 7. Interventions to Develop Preschool-Aged Children's Cognitive Competence and Instrument for Its Evaluation 8. What Is Social Competence? Definition, Distribution, and Milestones in Each Age Range 9. Interventions to Develop Preschool-aged Children's Social Competence and Instrument for its Evaluation 10. What is Emotional Competence? Definition, Distribution, and Milestones in Each Age Range 11. Interventions to Develop Preschool-Aged Children's Emotional Competence and Instrument for Its Evaluation 12. Interventions to Develop Preschool-Aged Children's Four Main Competencies 13. The Importance of Nature in Children's Development 14. Nature-Based Interventions in Early Childcare and Education Settings to Develop Preschool-Aged Children's Main Competencies Part III: Health 15. The Importance of Caring Health in Preschool 16. The Effects of Physical Education-Based Interventions on Preschool Children's Health-Related Factors 17. Are Children Performing the Same Level of Activity on Weekdays or on Weekends? 18. What are the Physical Education Guidelines for Preschoolers? 19. Are Preschoolers Meeting Physical Activity Guidelines? 20. Correlations With Meeting Physical Activity Guidelines in Preschool: An Analysis Based on Objective Measures Part IV: Children with Special Educational Needs 21. Special Education Needs in Preschools: Types, Characteristics, and Needed Adaptations 22. Are Physical Education-Based Interventions Effective for Improving Motor, Cognitive, Emotional, and Social Competences of Preschool Children With Special Educational Needs? 23. Designing Inclusive Playgrounds Part V: Methodologies 24. Free-Play or Unstructured Play: Definition and Interventions 25. Guided-Play or Structured Play: Definition and Interventions 26. Comparing Free-Play vs. Guided-Play: An Overview 27. The Montessori Education Model: What Does Science Say? 28. The Effects of Applying Different Constraints on Children's Four Main Competencies Part VI: The Relationship Between Physical Education in Preschool and the Sustainable Developmental Goals: Fostering Agenda 2030 29. What Is the Importance of Considering Sustainable Development Goals in Early Childhood: Agenda 2030, Goals, and Importance 30. Interventions to Develop the Sustainable Developmental Goals in Pre-schoolers' Physical Education Part VII: Technology and Artificial Intelligence in Early Childhood Education and Care 31. Positioning Technology and Microelectromechanical Systems in Early Childhood Education and Care 32. The AI in Early Childhood Education: Using Machine Learning for Decision Making and Resources for Learning AI